Converting WFRP v2 stuff to v3

By Ralzar, in Warhammer Fantasy Roleplay

I was wondering if anyone has given any serious thought to how to convert adventures and other things from WFRP v2 to v3? There's a lot of good adventures, both officialy published and fanmade, that would be a shame if didn't get used again. At the moment there's, as far as I know, no fanmade adventures for v3 and not that many official ones (besides, my GM is going to run those, so I need other adventures to run myself) so it's natural to turn to the former editions publications if you don't have the time, inclination or skill to write your own.

Personally I recently ran a group through most of The Oldenhaller Contract and have recently translated Sing For You Supper to norwegian and tried to convert the adventure to v3. Here's the points I found that needed to be addressed in a conversion from v2 to v3:

  • Currency. Both the worth (what you can buy for them) and their exchange rates from brass to silver to gold has changed. For example, Oldenhaller offers you a reward of 100 gold crowns in v2. This is worth quite a lot more in v3. The easiest way I found to reach something in the same ballpark of worth was to take the amount in v2, find one or several items in v2 that cost around that price, and then check what similar items cost in v3. If I remember correctly, gold crowns could roughly just be divided by 10 so Oldenhaller offers 10 gold crowns for the same job in v3. Silver and brass became a bit more complicated.
  • Statlines. The way both characters and NPCs are listed in v2 and v3 are quite different. So far I've found that you get something in the right ballpark by simply rounding every v2 characteristic to the closest ten and then dividing by ten (so "Strength 34" becomes "Strength 3" while "Strength 38" becomes "Strength 4"). Then you simply consider what kind of character it is, his strength and weaknesses, and give him some A/C/E accordingly. You might also look at the NPCs listed in the GM manuals to find similar NPCs and see how they're set up and what actions they have available.
  • Progress trackers and other "bits". WFRP v3 has introduced quite a few extras that can enhanche the game in different ways. Obviously, v2 adventures usually do not come with any of this. It's worthwhile to look through the adventure, looking for places where these things can be introduced. Is there a chase scene? Add rules for a progress tracker. Can the character be drugged at some point? Note what status card to give them. Is there things that happen during the adventure that should give them Stress or Fatigue? Make a note of how much, and if any checks can be made to avoid it.

Anyone else attempted to convert any adventures or other v2 stuff and have any experiences to share or anything else to add?

I agree with what you've said, but the money-problem is a headache.

I was trying out a few different methods last night...

Actually, I was thinking, 'why not go with what it says in V.2, e.g. in Old World Armoury?'.

I know, it will create a HUGE price-hike on most items and services, but then again the prices in V.3 is very low IMHO...

It will just mean that it's going to be harder for the greedy PC's to get those shiny things (Hochland Long Rifle anyone? Full Plate Armour?) Though luck, I can live that...

Ok, before I get burned at the stake for what I've just said, let me explain a bit...

When I was reading through my V.2 and V.3 books last night, I noticed that the tables for daily, weekly, monthly and yearly income, wasn't that far off from eachother! Quite similiar actually. This, in a way, tells me at least that one version is off when it comes the level of prices.... And since I and my PC's like detailed kit-lists, hmmm...

So, my suggestion is:

-Multiply the number of money (gold, silver etc) you get during char.gen. by 10.

-Then use the Old World Armoury as your 'pricelist of everything'.

-When it comes to rewards, prices, etc. mentioned in the pre-made adventures/campaigns, just multiply them with 10 as well.

Also, I understand that V.3 takes a more abstract approach to these things...

Well, that's it. What do people think?

(this is NOT playtested so far, just saying...)

Scharnhorst said:

I agree with what you've said, but the money-problem is a headache.

I was trying out a few different methods last night...

Actually, I was thinking, 'why not go with what it says in V.2, e.g. in Old World Armoury?'.

I know, it will create a HUGE price-hike on most items and services, but then again the prices in V.3 is very low IMHO...

It will just mean that it's going to be harder for the greedy PC's to get those shiny things (Hochland Long Rifle anyone? Full Plate Armour?) Though luck, I can live that...

Ok, before I get burned at the stake for what I've said, let me explain a bit...

When I was reading through my V.2 and V.3 books last night, I noticed that the tables for daily, weekly, monthly and yearly income, wasn't that far off from eachother! This, in a way, tells me at least that one version is off when it comes the level of prices.... And since I and my PC's like detailed kit-lists, hmmm...

So, my suggestion is:

-Multiply the number of money (gold, silver etc) you get during char.gen. by 10.

-Then use the Old World Armoury as your 'pricelist of everything'.

-When it comes to rewards, prices, etc. mentioned in the pre-made adventures/campaigns, just multiply them with 10 as well.

Also, I understand that V.3 takes a more abstract approach to these things...

Well, that's it. What do people think?

There's one thing you're not taking into account here that confuses things: the conversion rate between gold, silver and brass. Most of the Income listings use Silver which is worth completely different amounts of gold and brass in v2 compared to v3. Just multiplying everything by 10 will give some pretty odd results.

Thank you, I knew I forgot something.

Look at the exchange rate in v.3.

-Divide brass with 2

-Divide silver with 5

Then you should roughly get the same exchange rate between gold, silver and brass, as in v.2.

I think this should work.

That being said, it's not critical that it gets 100% correct, everything is getting a lot more expencive with this method anyway...

I mean, speaking for myself, when a PS/char asks for the price of a certain item, they accept what you tell them 9 times out of 10. And then, the haggling starts ;)

If in doubt, wing it!