I was wondering if anyone has given any serious thought to how to convert adventures and other things from WFRP v2 to v3? There's a lot of good adventures, both officialy published and fanmade, that would be a shame if didn't get used again. At the moment there's, as far as I know, no fanmade adventures for v3 and not that many official ones (besides, my GM is going to run those, so I need other adventures to run myself) so it's natural to turn to the former editions publications if you don't have the time, inclination or skill to write your own.
Personally I recently ran a group through most of The Oldenhaller Contract and have recently translated Sing For You Supper to norwegian and tried to convert the adventure to v3. Here's the points I found that needed to be addressed in a conversion from v2 to v3:
- Currency. Both the worth (what you can buy for them) and their exchange rates from brass to silver to gold has changed. For example, Oldenhaller offers you a reward of 100 gold crowns in v2. This is worth quite a lot more in v3. The easiest way I found to reach something in the same ballpark of worth was to take the amount in v2, find one or several items in v2 that cost around that price, and then check what similar items cost in v3. If I remember correctly, gold crowns could roughly just be divided by 10 so Oldenhaller offers 10 gold crowns for the same job in v3. Silver and brass became a bit more complicated.
- Statlines. The way both characters and NPCs are listed in v2 and v3 are quite different. So far I've found that you get something in the right ballpark by simply rounding every v2 characteristic to the closest ten and then dividing by ten (so "Strength 34" becomes "Strength 3" while "Strength 38" becomes "Strength 4"). Then you simply consider what kind of character it is, his strength and weaknesses, and give him some A/C/E accordingly. You might also look at the NPCs listed in the GM manuals to find similar NPCs and see how they're set up and what actions they have available.
- Progress trackers and other "bits". WFRP v3 has introduced quite a few extras that can enhanche the game in different ways. Obviously, v2 adventures usually do not come with any of this. It's worthwhile to look through the adventure, looking for places where these things can be introduced. Is there a chase scene? Add rules for a progress tracker. Can the character be drugged at some point? Note what status card to give them. Is there things that happen during the adventure that should give them Stress or Fatigue? Make a note of how much, and if any checks can be made to avoid it.
Anyone else attempted to convert any adventures or other v2 stuff and have any experiences to share or anything else to add?