Wall enclosure idea

By Toolian, in Tannhauser

Thanks to Miahs ambition lately it has invigorated me to come up with something of my own. Another map. A map should always provide something new or entertaining particularly with a pre-set map like tannhauser. Customization is limited and a new maze will only offer so much.

Miah's Egyptian map sparked some thought for my own Egyptian map concept. Will take place in a tomb, that much is obvious. But no real fluff.

My idea for something new is wall enclosures.

How it will work.

When a Character steps on a space that has a trap button located the space the trap is located. To see if it activated roll a die, on a result of 1-7 that trap is sprung and the walls begin to close. There will be a wall token set on the map that spans several circles. So throughout a long hallway there may be 3 sections of wall and only part of the hallway be closed of from a wall.

At the beginning of each Character activation both sides of the wall that was triggered will move one space spanning over 3 activations. A character caught inside this wall when closed is killed and removed automatically from the game. Characters may not move through closed walls.

A character that has the sneak ability only triggers the wall trap on a 1-4.

walls.png

My cheap sketch idea. The wall token is set off to the side. The blue cross is a trap icon. Each read line represent the path the wall travels. So when the wall moves, at the end of a activation, you place each side of the wall on the first space. Then the second space. Then the Final space.

Forgot to mention the other concept for triggering a trap is to place tokens. Tokens will be places randomly. Some tokens will be blanks, doing nothing. Other tokens will have a ! icon or something to that which will trigger the trap. This I think would add a bit more twists to the game.

If a character with sneak has activated the walls with a token, that player rolls a die. On a 7+ ignore the trap activation.

cool idea Sundance,

You may want to look at a game called the Adventures, I think it uses both the closing walls and the Indiana Jones Giant rolling Bolder mechanics, might give you some more ideas about rule mechanics, and phrasing.