Im a little fuzzy on the black./white arrows thing, can someone explain?
Don't understand the arrows
The arrows are used to navigate monsters across the board. While investigators may move into any connected location or street, monsters can only move via arrows. Whenever you draw a Mythos card, you'll see the movement pattern in the lower right of the card with several green symbols on black and white borders. Only the monsters that match the symbols shown will move during this phase. If the symbol appears on a white border, the monster will move in the direction of the white arrow from its current location. If the symbol is on a black border, it will follow the black arrow. Note, that the arrows leading out of locations are both black and white.
All black-bordered monsters move only once during the Mythos phase, while red monsters will move twice. A monster that already shares a location or a street area with an investigator will stay where it is, even when it's supposed to move.
Green-bordered and blue-bordered monsters are exceptions. When any green-borderd monster should move, flip the monster's card to its back side and follow what's written there. Blue-bordered monsters are flyers and will only move to an investigator in a street area. If there's an investigator in an adjacent street area on the flying monster's first movement, it will move directly to him. If there aren't any investigators in adjacent street areas, the monster will move to the Sky which is considered adjacent to all streets in Arkham(not locations). On the following turns, should flying monsters in the sky move, they will move to any street with an investigator. If there aren't any investigators in the streets, the flyers will remain in the sky. If there is more than one investigator in the street, the flying monster will move to the investigator with the lowest current Sneak value.
Oh, yea, forgot about yellow-bordered monsters-these never move and will remain in the place where they entered play.
The Mythos card should be executed in the following order.
1. Open a gate in a location shown on the card in the lower left, draw a monster from the cup and place it on the open gate.Also, put a doom token on the Ancient One's doom track each time a gate opens.
2/ Place a Clue token on the location written under: A Clue appears, unless there's an open gate on that location.Clue tokens are always removed from locations where a gate opens.
3. Move any monsters that match the symbols shown in the lower right corner.
4. Activate the special ability of the Mythos card written in the text at the head of the card.
There are three types of Mythos cards: a)Headlines describe immediate effects and should be discarded to the discard pile after you follow their instructions. There are some special headlines though that can last until the end of next turn.
Environments may stay in play for several turns(until another Environment card is drawn). There are three types of Environment: Weather, Mystic and Urban. Urban and Weather affect only Arkham,(that is, the monsters and investigators currently in Arkham) while Mystic environments affect both Arkham and the Other Worlds.
Rumors will stay in play until either their success or fail conditions are met. After they're played out, Rumors are always discarded to the box.I.e. you can never have the same rumor appear twice in the same game. If a Rumor card is drawn while another Rumor is active, the special text of the second Rumor doesn't have any effect and that rumor goes to the discard pile.
I don't know why I've written so much but hopefully, it'll help you somehow (:
Arrows are related to monsters movement. During Phase V - Mythos Phase, you are required to move certain monsters. Let's say you have to resolve a Mythos card showing a Hexagon on white, and Slash, Triangle and Star on black. If there are monsters on the board whose dimensional symbol is a Hex, you have to move them from their actual location to a new one, following the direction shown by the white arrow; if there are Triangle / Slash / Star monsters, they have to been moved along the black arrow.
Beware that this has to happen in full respect of their movement type. I.e., if you have both a Formless Spawn and a Dark young in play, both are Hex monsters, but the first one in black bordered, the second one is yellow. This means the Formless Spawn is a normal monster, so in the case spotted out before, it will move of one space following the white arrow; the second one is a static monsters, so, even if it's dimensional symbol is triggered by the Mythos card, it will remain in its location, without moving.
Uops, beaten on time :-)
Thanks, all useful info, Julia's perhaps for later on
, the whole star spawn,normal, dimentional, hex, thing threw me a bit.
Some arrows are white and black as you said, and both pointing in the same direction, so are you saying that the color of the arrow only matters after the monster has left the space with the black/white arrows? I guess it was the fact that they both were black and white is what threw me.
Yes, that's right.
Sometimes monsters move on white arrows. Sometimes they move on black arrows.
In some spaces, these arrows may point in the same direction. But both arrows are shown because monsters in that space could receive either instruction.
H.P. Lovecraft said:
Thanks, all useful info, Julia's perhaps for later on
, the whole star spawn,normal, dimentional, hex, thing threw me a bit.
Some arrows are white and black as you said, and both pointing in the same direction, so are you saying that the color of the arrow only matters after the monster has left the space with the black/white arrows? I guess it was the fact that they both were black and white is what threw me.
H.P. Lovecraft said:
Thanks, all useful info, Julia's perhaps for later on
, the whole star spawn,normal, dimentional, hex, thing threw me a bit.
Some arrows are white and black as you said, and both pointing in the same direction, so are you saying that the color of the arrow only matters after the monster has left the space with the black/white arrows? I guess it was the fact that they both were black and white is what threw me.
Well, if you look at your board, you'll notice that double-coloured arrows are printed only from unstable locations towards street areas. This is to allow monsters emerging through a gate to leave the place he originally appeared as soon as their symbols is shown on the Mythos card, that's all! Imagine you have a Formless spawn at the Unvisited isle, and there is only a black arrow leading from the Unvisited isle to the Merchant district streets. In case you have to resolve a Mythos card showing a Hex on white, the Formless spawn will stay still on the gate. So in this kind of cases, you can have tons of monsters blocked simply because their symbols is shown, but they do not match the colour along which they should move. The idea of the game designers was to allow monsters to move every time their symbols is shown on a Mythos card, and try to give them two possible directions. If you look at the street areas, you'll notice that every street area has the two arrows pointing in different directions. But because a location is connected to only one street location, then they have to use both arrows pointing towards the same street area to allow both types of movement
Oh, OK sorry, I didnt realize that, makes sense now