Rogue Trader is about as far removed from Dungeons & Dragons as you can get in terms of theme and mechanics, but PCs still find themselves in the damndest places and it's always fun, as a GM, to try and stump your layers with a little brain teaser. Right now, I'm running my players through "Whispers on the Storm" and the party has just reached Cog. For those of you who don't know, Cog is a big Adeptus Mechanicus industrial complex. I don't want to spoil the adventure for anyone, so I'll just say that there is a lot of room to add a little bit of flavor here and there and I plan on making my group run through a series of mental challenges that will include a 5x5 Knight's Tour puzzle , a Tower of Hanoi , a memory puzzle similar to Simon and the classic
Now, I'm tweaking these here and there to give them a distinct 40k flavor (for example, the 5x5 Knight's Tour will involve pressure plates and a servitor that only walks in a certain pattern), but I think they'll offer a pleasant and unexpected challenge to the game and give my players something else to do besides shoot things and worry about their profit factor.
With all the exploring that Rogue Traders and their crews do, what other puzzles could you see being worked into an RT game? How would you give them the 40k treatment?