1. Line of sight is ACTUAL line of site. Players cannot see monsters that have been spawned till their CHARACTERS could physically see said monsters. Once a monster has been seen or hit by an AOE attack the monsters is permanently revealed till said monster dies.
- Monsters can move while out of sight of players (I use graph paper to keep track of this, or my memory if it is only a couple i am moving). However as soon as they move into sight of any players or boggs, it appears.
- Heroes still see the entire layout of the room including glyphs, obstacles, treasures, etc. The only thing they cannot see is monsters (unless of course any monster moves into LOS)
- The monsters DO know where the heroes are at all times.
I have actually tried this with three different player groups and they have loved the extra suspense and asked me to continue using it.
2. Conquest tokens are used to purchase extra lives, they are not removed when a hero dies.
- A hero who is "dead" cannot receive any potions, money, gold, treasure, etc. until of course they are resurrected.
- Players MUST resurrect dead heroes if they are able to do so, they cannot choose to let one of the players remain dead.
- Because a hero is "Dead" the threat tokens you get at the beginning of your turn are reduced by 1 for every dead hero.
I usually only implement this rule if I stomp the players early, though recently I have been using it every game.
3. If the players are allowed to shoot through each other, monsters are allowed the same thing.
I give the players the choice of implementing this BEFORE they pick their heroes. The players usually pick no though, because it tends to give the OL a larger advantage.
As for the rule I need clarification on, it is regarding radius abilities such as command & aura.
Do any radius abilities go through walls? Example:
1OO2
OXXO
MXX3
1-3= monsters
M= monster /w command}
x= wall (or "unspace")
O=open terrain
Would command hit 1-3, or would it hit 1 ONLY?