sayles78 said:
A number of good points. It is at the starting / early levels that I have a major problem with the balance. Just seems to bum a bit. Starting at respected is a good idea - but that is changing the existing rules to balance it out - which they should have done when writing the **** system!
I do think that a team full of ranged experts would suck. Yes, they would kick out some AWESOME damage at range, but a canny GM would just send in a bunch of close combat monsters in a confined space and cause em havoc. A group containing melee capabilities would certainly help here. You are right on some points, but still, it does benefit to use ranged combat over melee early on for damage output. Big time.
And yeah, righteous fury sucks big time. It is way over the top - and again, seems to benefit ballistic weapons more. It's too good with either group though. Needs dumming down.
Yeah I really don't think the righteous fury rules were thought all the way through, changing it to re-rolling and adding the damage dice that score 10's seems like an obvious house rule since the current system rewards "crit fishing" behavior to a huge degree and has real problems with nearly and DW weapon since it multiplie damage numbers designed to overcome TB and Armor reduction totals that approach the pool of wounds sitting behind them. Potentially deadly is fun, a nearly 30% chance of having to burn a fate point instantly whenever anybody who can score RF tags you with an Astartes bolt weapon is not so much.
And yeah, as awesome as melee gets I think it'd be pretty hard to deny that a charge attack or a couple of chainsword swings without extra talents just aren't as scary as a full-auto burst from the Bolt Gun or Heavy Bolter with special ammo.