One of our players (relatively new to 40K) is interested in the Salamanders Chapter for his Astartes. I took the liberty of working up some basic info based on existing lore and fluff. I suspect the Salamanders will be detailed in a future supplement, so I didn't break my back trying to come up with new Chapter Squad Mode stuff; I kinda doubt this player will opt to be leader often, or at all, so it's probably moot anyway. Same for psychic powers, I'll adapt from what we have already if needed.
I would like some input on the rest of it, though, especially the Solo Mode ability. I don't THINK it's too powerful, but it can't hurt to get second opinions.
I realize there are some Salamander Chapter builds already on the forum, but I wanted to keep this as simple and streamlined as possible.
Salamanders Chapter
Attributes
+5 Intelligence
+5 Toughness
Solo Mode Ability: Promethean Fire
Through a combination of deep familiarity, weapon modification, and extensive training, Salamanders have unparalleled control over their favoured instruments of death. When fighting on his own, or in a detachment of Chapter battle-brothers, a Salamander can achieve superior performance with these chosen weapons.
Required Rank: 1
+10m range with all flamer and melta weapons.
Rank 3: -10% penalty to enemy Agility tests with flame weapons, +2 damage with melta weapons.
Rank 5: +20m range with all flamer and melta weapons.
Rank 7: -20% penalty to enemy Agility tests with flame weapons, +4 damage with melta weapons.
Chapter Demeanour:
Stalwart Ally
The Salamanders have become renowned as sturdy and dependable allies, a reputation which is not shared by other, more unpredictable, Space Marine Chapters.
Many Chapters fought in the name of the Emperor on Armageddon, or for personal glory. Of the fully twenty Space Marine Chapters that deployed for the Third Armageddon War, only the Salamanders truly fought to save the lives of the people of Armageddon. They are even today much respected for their willingness to stand up against one of the Marines Malevolent's captains who had left civilians to die because they "hadn't time" to defend them from the Orks.
Each Salamanders Company recruits solely from one of the great clans of Nocturne, and each Battle-Brother is a clan brother as well. The companies each maintain huge, tracked fortresses that crisscross the volcanic surface of their homeworld, serving as an easy way to interact with their fellow companies and the various Nocturnan tribes. Because each Battle-Brother in a Salamanders Company is a clan brother as well, the Salamanders have been known to fight like their savage namesake to rescue their fallen and wounded.
Chapter Attack Pattern
Brothers of the Clan
As Lead by Example (Ultramarines)
Chapter Defensive Stance
Unyielding Perseverance
As Immovable Defence (Dark Angels)
Salamanders Chapter Advances
Charm 400 Skill --
Charm +10 400 Skill Charm
Charm +20 400 Skill Charm +10
Performer (Any) 200 Skill --
Performer (Any) +10 200 Skill Performer (same skill group)
Performer (Any) +20 200 Skill Performer (same skill group) +10
Tech-Use 600 Skill --
Tech-Use +10 600 Skill Tech-Use
Tech-Use +20 600 Skill Tech-Use +10
Trade (Armourer) 400 Skill --
Trade (Armourer) +10 400 Skill Trade (Armourer)
Trade (Armourer) +20 400 Skill Trade (Armourer) +10
Cleanse and Purify 500 Talent --
Duty Unto Death 800 Talent WP 45
Good Reputation (Any) 800 Talent --
Hatred (Orks) 500 Talent --
Resistance (Heat) 200 Talent --
Talented (Armourer) 500 Talent --