Expandable talents

By Lother_Storm, in WFRP Rules Questions

Hello,
We had yesterday our first test session and there I was wondering, what to do with expandable talents in story mode. For example Strong Willed “Exhaust this card to recover 1 fatigue and 1 stress” this means you have to put 4 tokens on it. But in story mode you can use this as often as you like -> the character never keeps any fatigue or stress between battles.
Am I right?

As he is my shield
Lother

Actually no. There was some clarification on this in a preview of the Players Guide published by FFG last week. I'll link it here for reference.

http://www.fantasyflightgames.com/ffg_content/wfrp/news/players-guide/WHF11_GameModes.pdf

In story mode, recharge is handled as one per scene or one when enough time has passed. Feel free to give it a once over and ask any questions you might have.

shinma said:

Actually no. There was some clarification on this in a preview of the Players Guide published by FFG last week. I'll link it here for reference.

http://www.fantasyflightgames.com/ffg_content/wfrp/news/players-guide/WHF11_GameModes.pdf

In story mode, recharge is handled as one per scene or one when enough time has passed. Feel free to give it a once over and ask any questions you might have.

See Shinma? My questions were not so silly gui%C3%B1o.gif

Anyway, Lothar: you should find some answers to your doubts in thread entitled "Recharge Tokens and Story Mode"

Galdor,

I thought your original question was very legitimate. My problems aren't with your questions, they are with your tone, your over the top insistence on never using common sense, strange notions with never needing FAQs and insults you freely hand out to people trying to help.

Note, responding to an answered thread to address a reply (not the OP) and point to old posts of your own that don't contain any different information are the actions of a Forum Troll. Since I do not feed the Trolls, this is the last you will hear from me unless you have legitimate questions.

Till then - enjoy reading those FAQs. *tips hat*

Lother_Storm said:

the character never keeps any fatigue or stress between battles.
Am I right?

No, no! You're not!

You do keep some stress/fatigue between battles. Heck, you can even aquire some in story mode!

p. 62 of Rule book.

At the end of an episode or encounter, characters immediately recover from some of their fatigue and stress. A character recovers from a number of fatigue tokens equal to his Toughness, and recovers from a number of stress tokens equal to his Willpower.

So, you may keep some fatigue or stress at the end of the encounter.

The way I see this is that stress/fatigue you heal at the end of the encounter are short term effects, like being out of breath or mental tension. The points lefts at the end of the encounter are long-term, like the pain in your muscles after a PT session or long-term fatigue like the way you're tired after a hard day's work. Long term mental stress is like the things you can't get out of your head (like the way we all keep on thinking about the bills we have to pay, etc).

At least for me, it's a bit of a hard thing to adjust to.

The game moves in set turns, which have specific rules. The game can change between encounter mode and story mode, which indicates for the story how much time passes for each turn, but it doesn't actually have any effect on the rules. Which is very easy, when you get used to it, but doesn't make a slot of sense when you're used to thinking that a turn is, for example, 10 seconds, and that there's 6 rounds in a minute, 60 rounds in 10 minutes and so on. Those measurements go out the window as soon as you switch to story mode. A turn could last for several hours if the GM wants.

Silverwave said:

Lother_Storm said:

the character never keeps any fatigue or stress between battles.
Am I right?

No, no! You're not!

You do keep some stress/fatigue between battles. Heck, you can even aquire some in story mode!

p. 62 of Rule book.

At the end of an episode or encounter, characters immediately recover from some of their fatigue and stress. A character recovers from a number of fatigue tokens equal to his Toughness, and recovers from a number of stress tokens equal to his Willpower.

So, you may keep some fatigue or stress at the end of the encounter.

The way I see this is that stress/fatigue you heal at the end of the encounter are short term effects, like being out of breath or mental tension. The points lefts at the end of the encounter are long-term, like the pain in your muscles after a PT session or long-term fatigue like the way you're tired after a hard day's work. Long term mental stress is like the things you can't get out of your head (like the way we all keep on thinking about the bills we have to pay, etc).

Sorry for the misunderstanding, but what I meant is if you would continue to measure time and round equal in story and encounter mode then basically no character would keep stress or fatigue because he would use every few seconds a talent that exhausts and erase some stress and fatigue. -> But as I learned this is not the case stress and fatigue will stay longer.