Many question after the first game

By Sieg123, in Runewars

Just played firs game of Runewars and I have many question about the rules.

Firs o all about the Home Reals. Does it need to be controlled by units to harvest from it or to posses Rune Token at the end of the game?

What is the difference between Friendly area and Controlled area?

What happened if a player attack enemy units that are all routed?

What are heroes suppose to do apart from fighting with each other?

What happens if a player wins a battle on an enemy stronghold does he destroys it or capture it?
If he capture it what happens to development?

Can a stronghold have more then one development?

What does it means that the stronghold is damaged?


After a player discard an objective card and gain rune token does he take another objective card?

Sieg123 said:

Firs o all about the Home Reals. Does it need to be controlled by units to harvest from it or to posses Rune Token at the end of the game?

No, you always "control" your home areas, even if there are no units there. The only time you DON'T control your home area is if an enemy player has units or a stronghold there (and then THEY are controlling it); but if those enemy units ever leave, you immediately regain control.

This only applies to Home Realms though - for all other areas in the game, you must actually have units there to be considered in control of them.

Sieg123 said:

What is the difference between Friendly area and Controlled area?

A "Controlled Area" is one that is either a home realm, or an area that has a player's units in it (ANY player's units). Friendly areas are a subset of that - a friendly are is a "controlled area" that YOU control.

Sieg123 said:

What happened if a player attack enemy units that are all routed?

The battle still "happens" - which means that the defender could still play a Tactics card before the battle. Also, the attacker will still draw cards for his units (which for most units is just burning cards, but could have more effect for Necromancers and Daqan Knight units).

After the battle, the defender's routed units will just all be killed though.

Sieg123 said:

What are heroes suppose to do apart from fighting with each other?

They should be questing to collect rewards. Some of those rewards are Timmoran Shards which can be turned in for Dragon Runes. Also, there is a Title card ("Captain of the Heroes' League") which lets it's owner turn in any 3 reward cards for a Dragon Rune. So Heroes are mainly used to acquire new runes. Fighting other heroes can further this end by stealing their rewards.

Also, there are several Tactics cards (and some Rewards cards) that allow you to do certain things if your Hero is in a specified area. For instance, Lost City allows you to place a stronghold in an uncontrolled area if your hero is in that area.

Sieg123 said:

What happens if a player wins a battle on an enemy stronghold does he destroys it or capture it?

He captures it. This means he removes the enemy stronghold and places one of his own there, damaged side up. (EXCEPTION: If the defender uses the Tactical Retreat card, and the stronghold is at full strength, the attacker will capture the stronghold at full strength). If the attacker already has 4 strongholds on the board, he can either just destroy the enemy stronghold, or destroy one of his other strongholds to capture the one just acquired. (This is the only time you can voluntarily remove a stronghold though).


Sieg123 said:

If he capture it what happens to development?

The enemy development is simply removed and destroyed, even if you have the same development in your pool.

Sieg123 said:

Can a stronghold have more then one development?

No.

Sieg123 said:

What does it means that the stronghold is damaged?

An "undamaged" stronghold provides 5 strength to the defender at the end of a battle in that area. A "damaged" stronghold only provides 3 strength.

Sieg123 said:

After a player discard an objective card and gain rune token does he take another objective card?

No. The only way to get a new objective card is if the "Prepare for the Coming Year" spring event comes up (there are 2 of these, though). If you haven't completed your objective, you can spend 1 influence to draw a second one, and then discard back down to 1. If you have already completed your objective, you can spend 1 influence to draw a new one and keep it.

I hope this helps!

Thanks. it helped a lot!! But after thinking more about rules I have more questions.

The title card "Lord Commander of the warriors' guild" allow the player to look at the rune token before resolving a conquer order. Any token event on the area enemy player is controlling?
If heroes cant take part in battles with unit but only in duels why is the special ability of Mad Carthos says “at the start of a battle or duel in this hero’s are, you may deal your opponent 1 damage”
Using reward Flying Death a hero must test his agility. If it is ok that he can deal 2 damage and rout one. Can he rout enemy hero?

Im attacing an undamaged stronghold and loses due to less total strength after battle stronghold is damaged and the development is ok.
If Im attacing a damaged stronghold and again losses due to less total strengthis the stronghold is destroyed?

Can I build development in the damaged strongholds?

Again thanks answerong. This is my second board game after Middle Earth Quest. Im new to it.

Sieg123 said:

The title card "Lord Commander of the warriors' guild" allow the player to look at the rune token before resolving a conquer order. Any token event on the area enemy player is controlling?

You can look at any rune token (not exploration token) on the board. It doesn't have to be in the area you plan on conquering, but you can look before deciding which area to activate (as it may help you decide where to go). It can be in an enemy controlled area, or an uncontrolled area.

Sieg123 said:

If heroes cant take part in battles with unit but only in duels why is the special ability of Mad Carthos says “at the start of a battle or duel in this hero’s are, you may deal your opponent 1 damage”

Some heroes may have powers that affect battles. Mad Carthos doesn't actually fight in the battle, but his ability does take place at the start of any battle in his area (as long as you are one of the participants; his ability doesn't work if two other players are fighting). There are a few ways that Heroes can partly influence a battle in some way, but they don't actually fight.

Sieg123 said:

Using reward Flying Death a hero must test his agility. If it is ok that he can deal 2 damage and rout one. Can he rout enemy hero?

No; in the rules for "duels" for heroes, it explains that in a duel, the "rout" symbol has a different meaning; instead of routing the opponent, the rout symbol means that the hero "blocks" 1 damage. Thus, with Flying Death, if he passes the test, he deals 2 damage to the enemy hero, and blocks one damage. IE, if the enemy hero did damage to him (remember, all effects during a duel are simultaneous), the Flying Death wielder will block 1 of that damage (down to a minimum of 0 of course).

Sieg123 said:

Im attacing an undamaged stronghold and loses due to less total strength after battle stronghold is damaged and the development is ok.

Just to make sure I understand; you are saying the ATTACKER loses the battle here, right? If so, you are correct. The Stronghold is still reduced to it's "damaged" side, and the development remains intact. The development is only destroyed if you take over the stronghold.

Sieg123 said:

If Im attacing a damaged stronghold and again losses due to less total strengthis the stronghold is destroyed?

No, if the stronghold is already damaged, it remains damaged; no further effect is done to the stronghold.

Sieg123 said:

Can I build development in the damaged strongholds?

Yes. Really, the only difference between a damaged and undamaged stronghold is that a damaged stronghold only gives you +3 strength, where an undamaged one gives +5. Beyond that, both function pretty much the same way.

Again, I hope these help. Feel free to ask if you have more questions. Also, on BoardGameGeek.com, in the Runewars file section, I have uploaded a file called "Various Ruling from Corey", which is a pretty lengthy document containing a compilation of all sorts of situations and rulings from the designer of the game.

Ok, last qustion. Whan happenens if a hero attack an enemy hero that is routed?

Sieg123 said:

Ok, last qustion. Whan happenens if a hero attack an enemy hero that is routed?

This is a good question, one that I had messed up the first time it happened. Routed heroes DO fight back in a duel. They just can't move. A routed hero isn't really that big a deal in this game; the only thing it would really affect is if you wanted to use a Strategize Order.

So, to answer - nothing special happens; the duel is resolved as normal.

(For me the first time this came up, we had it just be a one-sided duel, which really sucked. Afterwards, we discovered that routed heroes DO fight back, unlike routed army units)

After playing second time. Me and my friends couldn’t figure out some of the game aspects.

First of all ability of the Daqan Lords Bowman. Opponent must assign one damage to a unit with more than one health. Does it mean starting health or current health. Also in situation like this:
3 bowmen are using ability against two Pegasus Rider. First damage goes to one Pegasus the other goes to the same. But what about the third damage. Should it go to the wounded Pegasus( since player have to damage the wounded unit first) or to the one with more health?

Second question is about tactic card “Favor of the thieves guild” that allows chosen enemy to move rune token from his area to different to different one. This card actually can help more the enemy then Player that is using it. Or is it something that I don’t understand.

We also find it weird that units that were routed before battle dies after the battle. For example my army is attacking opponent army. I win the battle forcing, let say 6 units to retreat. then using order card I need to move just one unit of any type (that didt fight in the battle) to the area that is containing those 6 routed enemy units to kill them all, without a fight.

I did read The "Various Ruling from Corey", it took a while but I did? and couldn’t find answers to those question.

Sieg123 said:

After playing second time. Me and my friends couldn’t figure out some of the game aspects.

First of all ability of the Daqan Lords Bowman. Opponent must assign one damage to a unit with more than one health. Does it mean starting health or current health. Also in situation like this:
3 bowmen are using ability against two Pegasus Rider. First damage goes to one Pegasus the other goes to the same. But what about the third damage. Should it go to the wounded Pegasus( since player have to damage the wounded unit first) or to the one with more health?

"Health" is the number in the Heart printed on the faction sheet. Even if they take damage, their "health" remains the same. Thus, in your example, all 3 damage would have to go to the same Pegasus. All the pegasi have 3 health, even when damaged; "health" is the maximum damage they can take.

Note that once a Pegasus takes damage, future damage must be applied to that pegasus in most cases. There are a few exceptions (like the Hellhound ability and the elven Archer ability), but any time you have to assign damage to your own units, you must choose a previously damaged unit first if possible.

Sieg123 said:

Second question is about tactic card “Favor of the thieves guild” that allows chosen enemy to move rune token from his area to different to different one. This card actually can help more the enemy then Player that is using it. Or is it something that I don’t understand.

This one, it depends on how you use it; if used at the right time, the enemy may not have many choices as to where to put it, forcing them to put it on their front lines or something. If used at the wrong time, it will help them. It's a card that you have to play at the right time to get the most benefits.

Sieg123 said:

We also find it weird that units that were routed before battle dies after the battle. For example my army is attacking opponent army. I win the battle forcing, let say 6 units to retreat. then using order card I need to move just one unit of any type (that didt fight in the battle) to the area that is containing those 6 routed enemy units to kill them all, without a fight.

This is an important tactical thing to note about the game - routed units cannot retreat and are destroyed if attacked and the battle is lost. If you put too many units grouped together, you can risk losing a bunch if they are attacked. One of the keys is learning how to spread them out so that no one group of units is too vulnerable.

Anyway, I hope this helps again :)

Sieg123 said:

We also find it weird that units that were routed before battle dies after the battle. For example my army is attacking opponent army. I win the battle forcing, let say 6 units to retreat. then using order card I need to move just one unit of any type (that didt fight in the battle) to the area that is containing those 6 routed enemy units to kill them all, without a fight.

As long as you're talking about using both Conquest (3) and Mobilize (2) in either order over two seasons, then this is correct. Moving a single unit into a hex full of routed enemies is still technically a battle, albiet one whose outcome is almost certainly obvious, and that means you can't use the supremacy bonus of Mobilize to finish off the routed enemies, as that would be starting a second battle. You also can't use Strategize (1) to move into enemy hexes, only friendly or uncontrolled ones.

But, fighting with Mobilize and then next season using Conquest to polish off the routed survivors (or vice versa) definitely works like you describe. Of course, you won't get the supremacy bonus of Mobilize if you use it second, unfortunately.

He can too use order card to send there some units and defend them, but still ... forcing 6 units to retreat is not very possible.