[SPOILER] It Will Spell Doom: Yog-Sothoth

By Tokhuah, in CoC General Discussion

Check it out in the news Section:

http://www.fantasyflightgames.com/edge_news.asp?eidn=1650

coc-yog-sothoth-lotas.png

Rarely have I seen a card that is so awesome on a graphics and power level. I like the idea Marius proposes of using Yog with Unspeakable Resurrection. In fact, it may be time to resurrect the Purple and Green Machine to bring Cthulhu out from the discard for 2!

WOW ! Awesome news, T !

That card looks amazingly potent with the spell / recursion stuff that Yog-faction normally has access to. I have my own Yog-Cthulhu deck, based largely on destruction effects - but the power you could get out of this, with only needing 2 to trigger the effects of things already in the discard, is pretty huge.

So, are you telling me that new Yog is able to use his ability for cards with variable cost like Unspeakable Resurrection and Deep One Assault?

Pretty sick...

Manit0u said:

So, are you telling me that new Yog is able to use his ability for cards with variable cost like Unspeakable Resurrection and Deep One Assault?

Pretty sick...

Is DOA a Spell? Memory seems to suggest it isn't.

Here is the current list of spells to date:

Yog Sothoth:
Journey to the Other Side
Opening the Limbo Gate
A Single Glimpse
Unspeakable Resurrection
Dampen Light
Across Dimensions
Path of Blood
Calling Down the Ancients
Chant of Thoth
Casting Off the Skin
Speak to the Dead
Curse of the Stone

Hastur:
Power Drain
Writhing Wall
Implant Fear
The Yellow Sign

Cthulhu:
Curse of Darkness
Mnomquah's Serpent

Miskatonic:
Binding

Neutral:
Assist Dreamer

The mixed utlity of The Lord of Time and Space pretty much goes down the list of usefulness from top to bottom.

He might be useful with some Hastur splashed in, I already use a few Hastur cards such as Implant Fear in my Yog Mill deck in combo with Snow Graves. He has made Power Drain a much more powerful card now. If the Yog deck is ever affected by a deck search ability, then the chances of drawing the cards placed on the bottom of the library go up considerably due to the deck being shuffled.

His usefulness with Cthulhu is nearly nil (concerning Cthulhu's spells, not the deck itself). Mnomquah's Serpent being the best option but since that card becomes an effect that remains in play, it wont see much if any recursion.

Sadly, the classic combo of Yog/Miskatonic has limited use as well, although a recurred Binding is fairly powerful.

The thing is with Unspekable and Limbo you could throw in some off-color Ancient Onen's. Using a combo of discard and Servant Out of Time these beasties could be played without a need for a resource match.

The biggest problem I see this deck facing comes out of the micro meta most groups play in. Your mates may start using recursion hate in the form of Snow Graves. It is 0 cost so you can splash it anywhere. This may make Cthulhu a viable mix-in, especially because green has DOA and generally more robust Characters as a whole than Yog or perhaps Shub for Burrowing destruction and Shocking for more combo search (the deck shuffling Hellfury suggests). No additional spells in either case but great support for components of the deck. IDK, I just think it is cool that Yog brings up so many possibilities to explore...

I'm glad he's finally getting a card with an actual ability ...period .....the original Core Set version of him, while fun for getting him out (potentially) earlier than some other AO's, is somewhat underwhelming in that once's he's out....he has nothing "special" setting him apart from other Ancient Ones...or even from standadrd cards (excepting Invulnerability......and, well....8-Skill gui%C3%B1o.gif )

"Power Darin much more powerful now"

Yog's Action: cannot be used to play Power Drain from the discard pile. Being an action, means that by the time you're resolving it, the other Action: or Response: you want to Disrupt has long been resolved.

By the way, great Yog, perhaps the most powerful so far, the number of spells that can be played with him increases exponentially in que full CCG enviroment, and will surely increase in the LCG environment as well.

The biggest problem I see with him is that he's hard to get out, unless you're playing some form of Yogotonic with Things in the Ground and Doctor Carson's Treatment.

Another thing that kinda sucks is that he can't put monster characters into play when comboed with Opener of the Gate, this could've been nice.

EchPiEl said:

"Power Darin much more powerful now"

Yog's Action: cannot be used to play Power Drain from the discard pile. Being an action, means that by the time you're resolving it, the other Action: or Response: you want to Disrupt has long been resolved.

Good point. Thanks for bringing that up.

just to say the combo with unspeakable resurrection can't work.

(v1.0) X (The Letter X)
Unless specified by a preceding card,
card effect, or granted player choice, the
letter X is always equal to zero .

By default X=0. An Unspeakable Resurrection card in your discard pile have a cost of 0 (and not the value you want !). It means with the Yog effect you can pay 2 to play the UR but only to put into play a 0 cost character !

Dadajef is right. Page 10 of the V1.2 FAQ.

So much for the helpful suggestions on the main page to make this AO work... serio.gif Oh well, we all make mistakes.

That's true, in that it's what the FAQ actually says...now....but it would not surprise me, given how FFG has ruled on a few other things so far (Guardian Pillar oddity), if they ended up saying "When Yog's new card says, without paying any costs - we mean for that to include the X-costs for Unspeakable Ressurection ....you are not forced to pay "any" costs, other than the "Action: pay 2..." - and that includes what you would normally have to pay for "X" to be what you wanted it to be".

No guarantee of course, and he's still great even without that...but it wouldn't entirely surprise me.

As much as I want to exploit the mechanic I hope FFG sticks with the interpretation Dadajej suggests. Yog already has much discard manipulation and Limbo Gate as a way of circumventing costs. Once a more rational mind evaluates the reality the conclusion must be that a limitless cost Character for 2 with Unspeakable ramps up the ability too much. We shall see...

Tokhuah said:

Once a more rational mind evaluates the reality the conclusion must be that a limitless cost Character for 2 with Unspeakable ramps up the ability too much.

Considering the current meta has games ending on turn 4 or less, They might as well just have his ability say "you win the game" for all the good it will do you..

If FFG would manage to change the X= 0 rules, it would have catastrophique consequences on the game :

The resolution block was cheked earlier and we've seen players lefting the game and a lot of problems emerging from the movment.

I hope they will stop checking the rules for once, repair what needs to be fixed and then focuse their attention on the creation of new cards ....

All I know is that I try to stick a relevant AO in in their respective decks if for no other reason than being thematic. They do usuallly get relegated to resources, but thats besides the point *cough Twilight Gate cough*.

Considering recent revelations about disrupt spells and X=0, I have to say that this is just another step in making a Yog Mill deck (with a hint of Hastur to taste) a bit more viable. The discard pile is now a Spellbook.

My top picks would have to be:

Implant Fear is the ultimate hand control when mixed with Snow Graves . Forget about Endless Interrogation.

Curse of the Stone to punish those with large pools of characters before you blow them up with a Dimensional Rift in cases of dire need.

Speak to the Dead likely has the best combination with The Lord of Time and Space .

A Single Glimpse may not be the best removal, but it is removal all the same. Its of limited use, but I would stil recur that card to possibly break a combo in play.

Opening the Limbo Gate is also punishing with Snow Graves .

Casting of the Skin after both sides commit to a story can be fun.

Oddly enough, Dampen the Light could be useful if Yog comes into play quickly enough. Plus it doesn't affects Yog Sothoth's ability to recur spells in the discard pile from what I can tell.

Of course, in order to make The Lord of Time and Space more competitive, accelerants are required such as Seekers of Mysteries or with Transients offered by Descendent of Eibon.

To Prodigee - can you explain what you meant by "the resolution block has been checked" - etc. Like...what do you mean....at a Tournament ? You have people leaving the game in total ? I'm trying to figure out what you meant by this phrase.

-

To Hell - Am I right in thinking (as you are thinking - I think !) - that if you first put Snow Graves into play on the opponents Graveyard...that you can then play a Limbo Gate - and ONLY bring out one of YOUR characters....and not (also) one of the opponents ? Nice concept, if playable as such. . .

And to GrimWizard - your thoughts on how and when most "professional" games at the tourneys are typically ending (very fast decks crushing anything else; fast including the dreaded Magah-Dogs-Steps combo) .....that's a good comment and good thought you mentioned. Basically, I wonder if ....no matter how fun and "neat" many of these new "big cards" are getting.....if they really have any chance of opposing the current "Top Decks" (Hastur//Agency).....or if they will be overrun just like most other decks if playing against them ?

I just don't know that you could get Yog out (without crazy-luck) much before Turn-4 ....and by then, is it too late ? (against a Top Deck)

Rosh87 said:

To Prodigee - can you explain what you meant by "the resolution block has been checked" - etc. Like...what do you mean....at a Tournament ? You have people leaving the game in total ? I'm trying to figure out what you meant by this phrase.

No, my fingers slipped, while writing the block has been CHANGED, as you cannot resolves a story as long as there is no attackers before you start resolution. This has lead us to a pathetic Miska Faction, and there was a lot of older players who did not appreciate this.

The LCG change + some major changes like this did brought the old players to leave. I had some friends who did leave because of this, which I can't blame them, as they seemed to have less fun in their opinion.

Rosh87 said:

Basically, I wonder if ....no matter how fun and "neat" many of these new "big cards" are getting.....if they really have any chance of opposing the current "Top Decks" (Hastur//Agency).....or if they will be overrun just like most other decks if playing against them ?

I just don't know that you could get Yog out (without crazy-luck) much before Turn-4 ....and by then, is it too late ? (against a Top Deck)

There was a Things in the Ground deck at Worlds. I faced it with my Mono-Misktaonic deck and defeated it with no problem. THere were ancient ones out early (turn 3?), but I had so many people on the board that it didn't matter. Also the deck fared even worse against the 70-Birds model.

Rosh87 said:

To Hell - Am I right in thinking (as you are thinking - I think !) - that if you first put Snow Graves into play on the opponents Graveyard...that you can then play a Limbo Gate - and ONLY bring out one of YOUR characters....and not (also) one of the opponents ? Nice concept, if playable as such. . .

Yes. Works quite well with Opening the Limbo Gate and Implant Fear .

Dadajef said:

just to say the combo with unspeakable resurrection can't work.

(v1.0) X (The Letter X)
Unless specified by a preceding card,
card effect, or granted player choice, the
letter X is always equal to zero .

By default X=0. An Unspeakable Resurrection card in your discard pile have a cost of 0 (and not the value you want !). It means with the Yog effect you can pay 2 to play the UR but only to put into play a 0 cost character !

I'm not so sure about that. It also says that x does not equal to 0 when granted by player choice, like when you play a card by paying it's cost? I don't see why using Yog's ability wouldn't work exactly like if the spell card was in your hand and you played it normally.

GrimWizard said:

Dadajef said:

just to say the combo with unspeakable resurrection can't work.

(v1.0) X (The Letter X)
Unless specified by a preceding card,
card effect, or granted player choice, the
letter X is always equal to zero .

By default X=0. An Unspeakable Resurrection card in your discard pile have a cost of 0 (and not the value you want !). It means with the Yog effect you can pay 2 to play the UR but only to put into play a 0 cost character !

I'm not so sure about that. It also says that x does not equal to 0 when granted by player choice, like when you play a card by paying it's cost? I don't see why using Yog's ability wouldn't work exactly like if the spell card was in your hand and you played it normally.

You get a choice on how much to pay when you actually pay the cost to play the card. If you're not paying the cost, then X = 0.

Yog's card says: "Play a Spell Event card from your discard pile without paying its costs."

There is absolutely no choice whatsoever, because there is no cost to pay.

[edit]

Lets go through the order of operations:

Premise 1) In order to play Unspeakable Resurrection, you must exhaust a domain with X resources dedicated to it.

Premise 2) After you have paid X, then you resolve Unspeakable Resurrection's ability:

Premise 2a) Action: Choose a character in your discard pile with cost X or lower. Put that character into play.

Inference) In this case, X = the amount of resouces in the domain you exhausted.

Premise 1a) Yog Sothoth The Lord of Time and Space allows you to play spells from your discard pile without paying any costs.

Query: How much did you pay in order to make the X cost of Unspeakable Resurrection above 0 when using Yog Sothoth's action?

Conclusion: You paid nothing, therefore X still equals 0.

As illustrated above, there is no players choice. Saying that the player has a choice of making X an arbitrary number is the same as me saying that Yog Sothoth costs 1 to play.

I don't think that's the case, Grim, the cost still exists, you simply don't have to pay it.

Since cost reductors work with X cost cards (you get the full X effect even when paying X-reductors) then a reductor that makes you noy pay the cost at all should work as well (and I remember a CCG card that did exactly this, reducing the next event cost to 0, that had the same problem with X cost cards, that you could set the X to whatever you want then proceed to pay zero). I think there's a flaw in your argument, the cost is not set when you drain the domain to pay for it, the cost exists and then you have to pay it BY draining a domain... or in this case, by using an effect that says that you don't have to pay it.

My mistake, that was replying Hell not Grim, sorry.