This is just a small house rule that I use in all games that I run. Though I think that it is very appropriate to Deathwatch. I will warn you that it is partially a buffing mechanic and partially a way to get players into what their characters are doing. So your mileage may vary based on how powerful you like your PCs to be.
The Rule of Cool
At any time a player may describe their characters action in dramatic detail and gain a bonus to a single roll based on that action. Originality counts and a repeated description does not garner a bonus.
Warning: Graphic details to follow.
Example: Brother Bjorn of the Space Wolves is charging a horde. "I break out in front of the Guardsmen line, howling at the top of my lungs. Ripping my chainsword out of its sheath as it roars to life. I leap into the traitor horde, lashing left and right with my chainsword, punching a traitor in the face as I cut another down." Such a description of the action that Bjorn is taking would certainly garner a bonus. The bonus to his Weapon Skill or damage for this attack would depend solely on the GM's discretion. The GM should follow up his players descriptions with the effects of their actions in equally dramatic details. Following up on Bjorn's attack assuming he succeeds, "As you leap into the fray you land on a traitor, crushing him beneath your boots with a sickening crunch. Screams echo around you as your chainsword howls in delight at their deaths. One traitor tries to sneak up on, but you notice him just in time to punch him turning his face into an unrecognizable pulp."
End graphic details.
I use this rule to reward players for doing something awesome and dramatic. It has no mechanical effect other than the bonus to a roll of the players choosing. It must be used immediately and cannot be saved up. I've personally found that this gets players out of the habit of, "I shoot the horde" and the GM out of "Ok, he takes 5 damage." Which in my opinion can be a little dull.
This has gotten to the point where if I forget about it, my players will say "Wait! Don't I get to describe what I'm doing?" or if I forget to describe what their action does, "So, what happens!?"
I realise that Marines are already incredibly powerful and that another buffing mechanic may not be all that great, which is why I keep the bonus low. A +10 or for a really great description a +20. In my experience its gotten my players much more into their characters and into the game itself. I hope that it will do the same for some of you as well.