So, my players are a good long step away from ascension. Probably be many adventures before they step into that role. But I would like to gradually get them ready for their eventual responsibilities, as well as weed out who really might make a good interrogator/inquisitor, and who needs to be happily left firing combat shotguns down the hallway. Of course, I want to provide awesome plots, but as they get closer to ascension (and finally ascend) I want them to have more and more control over their own destiny and directions.
Right now thier inquisitor gives them reasonably prescriptive instructions, albeit with some leeway to use assets he has provided. I plan their next big arc to be somewhat more independent, but still directive in nature (albeit with their inquisitor taking more of their reccommendations). That should leave 2-3 arcs and a few one offs. There will still be some directed missions in there, but I'm wondering on various ways it would be acceptable to make players more and more self starting while still working for their inquisitor. By the time they reach ascended status, I would love to be able to have them pursuing their own ends, and have drive the plot.
Ideas?
Any pitfalls to look out for?
Other GM tricks of the trade?