Hi everyone!!!
Summer's gone and our league is comin' back.
So, I'm goin' to re-build some decks once the March of the Damned is out...But now, I've been thinkin' about this deck a bit and I did a bunch of game with it...
It's not the ultimate deck and maybe never will, but has its strengths...
It's a toolbox build, with different option...I don't know if I'll turn it in an "undead" deck, but right now it seems to work pretty well...
This version is not the one I've tested, but the base is similar: I pulled out the Thrower and a bunch of tactics, replacing them with more Units.
It has a bit of everything: rush control, stealin' effects, mill and hand disruption. Is a 60 card build, I know, but I learnt how numbers are not so important here.
This build NEEDS 60 cards, if you know what I mean.
I was thinkin' about adding a "core" with Monk and more spells, but I'm not sure about it...
Here's the list
UNITS 24
3x Walking Sacrifice
3x Shades
3x Cold One Riders
3x Cold One Knight
3x Vanguard of Woe
3x Black Guard Aspirant
3x Helbane's Raiders
3x Vile Sorceress
TACTICS 19
2x Dark Visions
3x Entropy
3x We Need Your Blood
3x Caught The Scent
3x Seeking New Slaves
3x Invoke Khaine's Wrath
2x Take Captive!
SUPPORT 15
3x Mind Killer
3x Contested Village
3x Har Ganeth
3x Dark Abyss
3x Word of Pain
QUEST 2
2x Infiltrate!
TOT 60
Your Turn!