I have an idea for a mini-campaign I would LOVE to run for my Acolytes, but I would just like to iron out a few details first, or see if it would even be possible. As the topic said, I'm mainly interested in finding out if the Dark Heresy system would be well suited for a "survival horror" type game, or if the rules would fall apart.
My idea (while not terribly original) is as follows... While en route to a routine mission, the acolytes "bump" into a huge ship that suddenly bursts out of the warp. Naturally, they decide to investigate. Turns out the ship in question has been drifting aimlessly in the warp for centuries after getting caught in a warp storm and is now, for lack of a better term, a ghost ship. Dark empty hallway, dim or flashing lights, random psychic disturbances, warp anomalies, nasty critters, terrified survivors, mutants, structural damage, and so forth. What then ensues is your typical survival horror fare, with the acolytes trying to discover what happened, and how to "fix" things-- while trying to stay alive.
Now, what I want to know is; can I do this, or should I look for another system? Furthermore, since my acolytes are all at starting rank, will they be able to survive the psychological meat-grinder, or should I wait until they have more experience? My main concern is that they will all go completely insane... I want this thing to terrify my players, and really play up the mood and atmosphere. I don't intend to have any physical encounters for at least one or two sessions, but plenty of weird warp/psychic disturbances to keep everyone on their toes. Also, they will have limited access to supplies. Is it a good idea to throw a group of poorly trained acolytes in such a situation and ask them to fend for themselves?
Other things I'm not sure about is how, exactly, to get my players on the ship... If they're traveling in space, as I said, it would imply that they would be on a ship, and thus only a handful out of thousands of passengers and crew members. Why would the ship they're on even stop, let alone send out the acolytes to "check things out"? Then I figured maybe the inquisitor asked them to investigate reports of a derelict vessel drifting nearby. Problem here is why would an inquisitor ask a bunch of low-ranking acolytes to tackle such a massive task?
I already have most of the events on the ship figured out, with goals and objectives kicking around, as well as several major NPCs and various groups/factions that live within. I just need to get my players there in a believable fashion, and know if they'll be able to survive.
Thanks for any input!