Kingsport Rifts entering Vortex in Dunwich

By YoshiPL, in Arkham Horror Second Edition

Lately I was thinking what would you do when a Kingsport Rifts that appeared in Dunwich would enter a Vortex. I know that it's not a monster so it doesn't place Dunwich Horror token on the board but it won't dissappear either. When it would come into the Vortex there is no way for it to "return" from it (no arrows leading out). What would you do in such situation?

My guess would be to disallow such situations to happen simply by changing the movement arrow colour to another one (f.e. if the Vortex is forced to move and has to go along the black arrow which leads into the Vortex then I would move the Rift along the white arrow).

What is your opinion? Couldn't find it anywhere in the official stuff.

When a rift collides with a vortex, the world explodes and you lose?

I'm pretty sure it's been ruled that if a rift moves into a vortex it does just that, and then sits there spitting monsters directly into the vortex, making it a good idea to deal with it fast.

Yes, the rift would stop moving and simply spit monsters directly into the vortex

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=5&efcid=1&efidt=895&efpag=0#917

The "Official Answers" are stickied above the normal forum threads. The first page or so has actual official answers that just haven't made it into a printed FAQ yet. To save time, here's what the link would show you:

3. What happens if a Rift appears in Kingsport and moves into a Vortice? I would say it simply remains there, spitting out a monster that instantly passes through the vortice every time it is supposed to move, but again, the rulebook doesn't say.

If a rift moves into a vortex, it just sits there, as you surmised. Note that a rift will still add a doom token / spit out monsters if it cannot move. The drawing of the proper dimensional symbol on a mythos card is the trigger for that, NOT the actual movement.

On the other hand, you could do what I do: never open a rift on an expansion board. If a rift is going to open because of an expansion Mythos card, just draw Mythos cards from the deck until you find an Arkham Location, and place the rift there. (Doesn't matter if the Location is sealed or not.)

jgt7771 said:

On the other hand, you could do what I do: never open a rift on an expansion board. If a rift is going to open because of an expansion Mythos card, just draw Mythos cards from the deck until you find an Arkham Location, and place the rift there. (Doesn't matter if the Location is sealed or not.)

A nice rulling. I will try that.

I actually only open rifts in Kingsport. The rift goes onto the space depicted on the rift progress token that opened it. The monsters it spits out don't get in the way of the investigators as much, but they are a huge annoyance to players who want to close the rift.

Plus this gives Kingsport some much-needed chaos.

Tibs said:

I actually only open rifts in Kingsport. The rift goes onto the space depicted on the rift progress token that opened it. The monsters it spits out don't get in the way of the investigators as much, but they are a huge annoyance to players who want to close the rift.

Plus this gives Kingsport some much-needed chaos.

Great idea... Kingsport is such a boring town.

Tibs said:

I actually only open rifts in Kingsport. The rift goes onto the space depicted on the rift progress token that opened it. The monsters it spits out don't get in the way of the investigators as much, but they are a huge annoyance to players who want to close the rift.

Plus this gives Kingsport some much-needed chaos.

A very nice idea - will have to try it out.

Besides the subject. How do you keep track which rift belongs to the current place on the rift track? Last night I had all rifts on the board and wneh I closed one (via encontering all 4 places) I got confised and took a rift at random since I couldn't tell which one belonged to the excact rift track place.

I don't really think it matters. I also pick a rift at random when all are active.

Yeah, it usually doesn't matter which one's which. I randomly set them up at the beginning of the game, as normal. But when more than one is open and I close one, I put back onto whichever track I want. Again, it doesn't make that much of a difference, unless I happen to have a keen memory of which possible doom-triggering symbols have already been drawn and in what amounts.