Stories vs. Conspiracies

By danach81, in CoC Rules Discussion

Quick question: if a passive effect or action refers to a "story" card, can this apply to conspiracies as well? For example, Interrogation Center says "Neutral characters cannot commit to stories." Can they commit to conspiracies? The rulebook says this, "Otherwise, conspiracy cards are treated as story cards while they are in play." So I am thinking that this would apply here, I just want some confirmation.

The rules tell us " Conspiracy cards are played from the active player’s hand during his operations phase. They enter the game as “new” story cards, in addition to the three that are currently in pla y ."

So the rules treat them as story cards once they have been played.

TheProfessor said:

The rules tell us " Conspiracy cards are played from the active player’s hand during his operations phase. They enter the game as “new” story cards, in addition to the three that are currently in pla y ."

So the rules treat them as story cards once they have been played.

I totally agree ... and reminds that a conspiracy is still a card controlled by it's owner ...

****, I was sure it was me who created this topic and was thinking really hard of "when" and "why" would I pose such question lengua.gif

Has it been settled (By all) then, that the newer conspiracy cards which say "Your characters, committed to this story, gain 1-Combat Icon" (or Investigation, etc) - are these things only working for YOUR (the person who played the Conspiracy) characters, or does it affect the enemies' as well - as is generally the case with all the story cards (typically, when they resolve at least - the effects happen to BOTH players / decks / characters / etc) ?

Manit0u said:

****, I was sure it was me who created this topic and was thinking really hard of "when" and "why" would I pose such question lengua.gif

Haha. Doppelganger. :) It seems like common sense, but there are quite a few rulings that defy logic. I couldn't find it anywhere in the rules or faq.

Rosh87 said:

Has it been settled (By all) then, that the newer conspiracy cards which say "Your characters, committed to this story, gain 1-Combat Icon" (or Investigation, etc) - are these things only working for YOUR (the person who played the Conspiracy) characters, or does it affect the enemies' as well - as is generally the case with all the story cards (typically, when they resolve at least - the effects happen to BOTH players / decks / characters / etc) ?

Yeah, I thought the same thing initially, too, and I thought it was pointless if both players got the effects, so why have it? It makes much more sense for the player that controls the card, i.e. the player who played it, to get the effect. I think that it's a passive effect for the card's controller.

rules p.14 about control

>> when an effect refers to your card(s), it is always making reference to the current controller of the card.

"your characters gain..." is not "all characters gains..."

When you play a conspiration, you are the controller of the conspi, like when you play a character, support card, etc...

Thanks, Dadajef, for pointing that out. I was confused more about conspiracies because they act as another story...so I wasn't sure if they were actually under the player's control. I initially interpreted the passive effects on the conspiracies as applicable to anyone who committed to them. But that makes perfect sense and I appreciate the clarification.

It's nice then, that they finally - are - releasing Conspiracies that actually are helpful to YOU - only - the guy who played the card. You go to the trouble of putting them in your deck, and - in theory - building the deck around them, so it's nice if you get some benefit out of them.

Also, it allows a "Red Gloved Man" - deck, including all the new Conspiracies from Yuggoth Contract which boost - YOUR - characters when they are at them....to potentially be viable (maybe not in any tournament setting, but for fun, at least...).

The problem with conspiracies is that you're sacrificing your deck space to include them, and they're not guaranteed to help you.