Hey all,
Question for you regarding the Slaugth. I really like these aliens and am looking to incorporate them into a future endeavour. However, there’s a problem in their design. Slaugth infiltrators, even in human guise, are psychic nulls/blanks, ala a culuxes (sp?) assassin. They generate a field around them that makes others highly uncomfortable and actually makes psykers kind of ill. How exactly have you all dealt with these infiltrators that stick out like sore thumbs?
For background, I’m going to have the explorers stumble across a feudal/renaissance tech level planet. The planet is populated by humans with several major population centers (most cities around 1 mil pop) and numerous smaller settlements. Very earth-like planet, environmentally. The planet is ruled by an overlord (a slaugth master) who is a harsh but fair man.
Many crimes are punishable by death, from the obvious ones (murder, treason, etc) to the lesser ones (large theft, break and enters, etc). Death is always by decapitation, with the heads swiftly whisked away (in preservatives, to be consumed). The people are happy as there is virtually zero crime since the overlord has ruled and are policed by a mysterious group called the Peaceful Children.
The truth of the matter is that the slaugth came to this world about two centuries ago and rapidly assumed command of the various warring city states. They united them, and began a program to create their own enforcers. The population are required to submit a certain tithe of their youth to the overlord’s service, as Peaceful Children. Those submitted to service are basically killed and replaced by slaugth bio-constructs, using the youths’ bodies to create extremely resilient soldiers, virtually immune to most weapons possessed by the relatively primitive humans.
The slaugth eliminated crime through their ability to retrieve memories from brains consumed. They would catch a member of a criminal network, such as a thieves’ guild, consume their brain, and be able to see who that person worked with, thus being able to eliminate entire criminal networks and families with extreme efficiency.
The explorers will come across this world and most likely initially see it as a world they can easily exploit. They’ll want to meet with world leaders, etc. How can I arrange said meetings without the players going “Why is the entire ruling class psychic blanks?!”. They’ve played DH before, and might put two and two together very quickly. Any tips?
-Thulis