So far, there are 7 published adventures/campaigns out there to experience:
Eye for an Eye (Core Set)
Journey to Black Fire Pass (Demo)
Day Late, Shilling Short (Demo)
Winds of Change (Winds of Magic)
Horror of Hugeldal (Signs of Faith)
The Gathering Storm (Campaign)
Edge of Night (Campaign)
I was wondering what both GMs and players experience are of any of these, the quality of them (I'm sure you'll agree, published adventure quality ranges from poor to brilliant), ones which link together well (to form lengthier campaigns), ones which function as better introductions etc.
I'm a big fan of published adventures, I think they take one less pressure from the GM, which is always good.
Cheers