Information about the 1982 Yog Lodge

By johnny shoes, in CoC General Discussion

There is some sort of iconic status it seems to this 1982 Lodge we're about to meet. I enjoy, below, that Shadows of Yog Sothoth included clues and bits and pieces. If that feeling can be invoked on the cards that'd be cool.

The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. This template was to be followed in many subsequent campaigns, including Fungi from Yuggoth (later known as Curse of Cthulhu and Day of the Beast), Spawn of Azathoth, and possibly the most highly acclaimed, Masks of Nyarlathotep.[3] Many of these seem closer in tone to the pulp adventures of Indiana Jones than H. P. Lovecraft, but they are nonetheless beloved by many gamers.

Shadows of Yog-Sothoth is important not only because it represents the first published addition to the boxed first edition of Call of Cthulhu, but because its format defined a new way of approaching a campaign of linked RPG scenarios involving actual clues for the would-be detectives amongst the players to follow and link in order to uncover the dastardly plots afoot. Its format has been used by every other campaign-length Call of Cthulhu publication.

The standard of the included 'clue' material varies from scenario to scenario, but reached its zenith in the original boxed versions of the Masks of Nyarlathotep and Horror on the Orient Express campaigns. Inside these one could find matchbooks and business cards apparently defaced by non-player characters, newspaper cuttings and (in the case of Orient Express) period passports to which players could attach their photographs, bringing a Live Action Role Playing feel to a tabletop game. Indeed, during the period that these supplements were produced, third party campaign publishers strove to emulate the quality of the additional materials, often offering separately-priced 'deluxe' clue packages for their campaigns.

Additional milieu were provided by Chaosium with the release of Dreamlands, a boxed supplement containing additional rules needed for playing within the Lovecraft Dreamlands, a large map and a scenario booklet, and Cthulhu By Gaslight, another boxed set which moved the action from the 1920s to the 1890s.

Nice synopsis Johnny....

.... I have to add...there is something....oddly...mind-affecting to your writing though...I can't quite place it (maybe you've been touched by Hastur ?) ...but many of your paragraphs and the way you word things have this...strangely hard-to-follow-yet-make-sense-in-the-end kind of quality to them. Like...my mind//head strain a bit while going through...then at the end, as recognition of the point comes, it feels better...and I'm like "wow, that was an eloquent way to say it" - but the going through is ....nigh-psychedelic. aplauso.gif

And yes, I'm praising you...even if it seems an awkward way of doing it.

Thanks Rosh. But in this case, except for the opening line, I ripped that from a wikipedia post. But my psychedelic writing has gotten me into trouble at work.

I'm just glad I'm not the only one thus affected gui%C3%B1o.gif

I figure, if you punctuate it correctly, it's a sentence. No need to alter the stream. Either you're obscure, or you make your point. Getting there is the fun of it. For some.