I have a couple quick questions regarding these Lurker components.
For the split gates, is there any reason to take the more risky of the two possibilities? I know all the Other Worlds can be dangerous, but some are certainly more dangerous than others. Has anyone tried making it random which of the two Other Worlds you enter, by rolling dice, perhaps?
For the Sledgehammer, does the +1 to Fight stack with the +3 to combat? As in, your investigator's fight is at 2, the monster's modifier is +0, and you have a sledgehammer: Do you roll 5 or 6 dice for the combat check?
Thanks!

