Instead of the Doom Track we recently used a timer for the base Runebound game. We put 50 minutes of play time for each player making a total of 21/2 hours. The timer started at the beginning of the first players turn. When it ended the current round of turns was completed before starting the endgame. Has anyone else tried this or come up with any other variations on the Doom Track?
I enjoy the Doom Track but this seemed to do the same thing without the extra book keeping.