Slaves to Darkness

By ak-73, in Deathwatch

Well, for those who happen to own a copy... that book can be fun for many Deathwatch scenarios. Roll up a Champion of Chaos with Retinue, translate the stats (should be doable) and let him battle the PCs. Chaos Weapons.... demonio.gif

Now if only I hadn't given the book away to a friend in the mid-90s when I was done with Warhammer... it has gotten pretty pricey in the meantime too.

Alex

Or a Sensei Champion and their Warband from The Lost and the Damned . partido_risa.gif

Kage

I have both of the 'Realms of Chaos' classics and have been thinking about the possibilties myself, those books are loaded with possibilities (even if good chunks of them are far from current canon . . . i.e. Sensei). First off, I haven't delved into the stat conversion process at all yet, but, since all the tabletop stats are 1-10 essentially and RPG stats are 1-100 it should be a fairly painless process (shouldn't it?). Anybody have any ideas or input?

First off, I haven't delved into the stat conversion process at all yet, but, since all the tabletop stats are 1-10 essentially and RPG stats are 1-100 it should be a fairly painless process (shouldn't it?)

It should, but it isn't. Consider that tabletop works with a d6 while rpg works with a d100. A tt character with a toughness of 5 has a chance of 5/6 to pass a toughness test (as required by some nurgle spells, at least in fantasy). An rpg character with a toughness of 50 has a chance of 1/2.

iirc a lot of the daemons had stats for fantasy roleplay so could easily be brought accross

They do, but a lot has been learned about the WFRPG-esque system since they were statted. Daemons were rather less powerful over there than they are in DH.

The Tome of Corruption from WFRP 2nd Ed. might have some good ideas as well.

sneaky git said:

I have both of the 'Realms of Chaos' classics and have been thinking about the possibilties myself, those books are loaded with possibilities (even if good chunks of them are far from current canon . . . i.e. Sensei). First off, I haven't delved into the stat conversion process at all yet, but, since all the tabletop stats are 1-10 essentially and RPG stats are 1-100 it should be a fairly painless process (shouldn't it?). Anybody have any ideas or input?

Yes, it's a fairly painless process. I have given it a try myself now and I ended up with a Rogue Trader Chaos Renegade (not one of Big 4 followers though) with a a Huge Head and a Bestial Face (Lion). LOL. FOr stats, one can adapt those given or use the random process in 40K RT and then adapt or try to resort to FFG RT.

Adaptation is easy because while one system is a 6-based and the other a 10 based system, the creators of the 10 based system have tried to make attributes somewhat compatible. In most cases x10 gives a good approximation, modified by a sanity check. Init becomes AG (except for movement). Attacks is a basis on which you may want to assign melee talents (swift strikes, furious assault, etc). Mental attributes is slightly more difficult. As a rough basis you can convert like this 7 -> 30, 8 -> 40, 9-> 55, 10 -> 70 or something like that. And then adjust by a few points up and down. Lower values need smaller intervalls.

In short - don't make things too complicated and decide by gut feeling... compare with existing xenos, adversaries, etc. and try to give it the right power level. Players are unlikely to notice if you give an enemy 5 points too much or too few on a characteristic (except Toughness perhaps).

Too much conversion rules will only bug the fun of conversion and GMs should have some fun too... demonio.gif

Btw, my Rogue Trader Renegade ended up with a Retinue of an Inquisitor and 1 Squad of Tactical Chaos Space Marines. Interesting you might say? I think so. gran_risa.gif Gave him a Chaos Weapon and rolled up a Freeze Blade. Ouch. I think that's too cruel. May decide to re-roll that one.

So in short: yeah, it works.

Alex