Hi everyone. Nearyn here again.
Thank you so much for your help when last I posted here. Your solid advice has made the game so much more fun for me and hopefully for the rest of my party. I am now, in my own humble oppinion, a far better seneschal than I ever was before. So thank you.
The differences between me and my RT have been solved and now the partnership seems solid. So I believe now is the time i explained what I'm doing here, asking you for your attention.
Me and some of my friends have been playing Rogue Trader for awhile now. Granted we only play once every 2 weeks and our exp progression is slow. we're on about 2400 exp (besides starting exp of course) and our situation is... worrying.
So I’ve come to you because you’re always overflowing with ideas. We need to remake his dynasty. That’s it. But it’s not easy. At least that’s what I’ve come to believe. We currently have a 29 Profit factor (technically 30, but we have some mercs in our employ that are VERY expensive). Now what I would like from you all is suggestions as to how we should go about rebuilding a great dynasty and
I'll briefly summarize our situation and adventures thus far:
Starting out
:
The Maleiaro dynasty were at war with the Vodrinsky Dynasty. I say were because about a year ago the Vodrinsky thoroughly annihilated the Maleiaro dynasty. There were only 3 survivors. 3 brothers. Fortunus, Andrez and Ramirez. Ramirez is now dead and only the older and younger brother remain. They are captaining their Dynasty's new flagship 'Crimson Glory', - a Dauntless class light cruiser that, according to the Mechanicus markings was produced about 200 AFTER they bought it. The ship is haunted by the ghost of inquisitorial acolytes (our now perished Dark Heresy Characters) and crewed by a full, Good Quality crew.
The crew:
Rogue Trader Fortunus Maleiaro
The oldest survivor of the Maleiaro dynasty and the holder of dynasty's Warrant of Trade. He dislikes the ecclesiarchy (though not overtly), and have a witchmark (a third nipple in his case).
Arch Militant Andrez Maleiaro
The younger Maleiaro and a loyal brother. A competent commander and a Xenophile (Eldar). He has a penchant for bolters and is very diplomatic during the officers meetings.
Navigator Morgan, of the Nobilé
Our Navigator. Towering, thin and pale as death. He is very pragmatic and not big on taking chances. He is also very stubborn and have a general dislike and mistrust of most people he meets.
Gunnery Void Master
(I forgot his name XD)
Young, Impetuos and skilled. He is a great gunner, primarily in charge of firing our Prow-mounted Lance. He is secretly a bit of a scaredy-cat and does not really value the lives of the crew.
Seneschal Marius Malloc
(me
)
An 67 year old man, with burn-scars on 70% of his body. He’s a walking, talking calculator and economics-crunching machine who knows that in his line of business you either do or get done. He is greatly interested in Archeotech and Xeno artifacts.
Explorator Techmaster Harmond
A devout member of the Cult Mechanicus and keenly intelligent. He still retains a lot of his flesh, but is working towards replacing his frail form with a more… Tech-priesty one.
That’s the crew.
Here’s what we’ve been doing so far:
Endeavor 1:
We smuggled elder for a traders guild. Claimed an old Exodite world for ourselves. Fought off 3 chaos ships. Aided in the assassination of an Inquisitor and subsequently getting a favor from the Callidus temple. They repaid the favor by ensuring complete repairs to our ship when we were in dire straits.
Profit:
-Membership of Port Wander’s Trader’s Guild.
-Got an planet of our own.
-Got a favor
-Lost a favor.
-Salvaged a Sororitas Battleship (Inquisitors ship), mainly got heavy plating.
Endeavor 2:
We found a world with a sun about to go nova and salvaged a S.T.C, a Xeno Biology Lab and a Vat-lab from an abandoned facility. Lost only a few men to unknown Xenos.
Profit:
-S.T.C (oh yeah
)
-Xeno Biology Lab
-Vat Lab
Endeavor 3:
Went to Scintilla to secure a transaction with the ADMech, got a deal in place but were driven off by paid-off officials from the Vodrinsky family and subsequently outlawed. We fled back to the Koronus Expanse and sought refuge on footfall. On our way we encountered a Vodrinsky miningship, took it over and took a family member hostage.
Profit:
-1 Jericho Class vessel, equipped for mining.
-1 Vodrinsky Hostage
-1 Deal with the ADMech (uncompleted)
-We were outlawed in the Scintilla System.
Endeavor 4:
She was stationed as an overseer on the ship because she’d ****** up a treaty-marriage to another family. She wanted to buy her life with cooperation and gave us a list of all Vodrinsky mining facilities in the Koronus expanse (plus the ones they don’t pay taxes for). We gave her captaincy of the Mining vessel and sent her to mine on our Exodite world (After checking the data’s integrity and sending a couple of spies and a squad of assasins over to keep silent watch over her). We then hired the toughest mercenaries on Footfall (A group of 50 Kroot) indefinitely, and have sent them to blow up some of the Vodrinsky facilities (mainly to check their efficiency). Also bought a warehouse (under cover of another name) and got a shipment of goods sent to us from Hive Tarsus.
Profit:
-1 Profit factor while the Kroot are in our employ
-1 warehouse
-1000 Hellguns (incoming)
-1 Serpentine (a gift from me, to me ^^)
Endeavor 5:
We wound up in a warp storm. Found out that it was caused by a warp anomaly in the drives of a derelict Heavy Cruiser, floating among other wreckage. Took out the Cruiser to end the storm and towed a damaged Sword-Class Frigate from the derelict ships. Got hit by wreckage and damaged our Teleportarium.
Profit:
-Damaged Frigate
-Damaged our Teleportarium.
So that is our adventures in a nutshell. We've picked up alot of neat stuff along the course and taken alot of damage too. But as I mentioned now I want whoever of you who feel like sharing, to let me hear your thoughts on how we build up his Dynasty again. all suggestions are welcome so please, by all means, be as creative as you'd like.
I believe I should mention that I've been using alot of EXP to buy contacts. Maybe they will inspire some great ideas in you all. At least that is my hope.
Goldenhand (Merchant Guild - Hive Tarsus)
-Group
-Military ties
-Expert skill group (trade)
-Able to reduce all availability (2) (GM does not allow for 3 until i reach rank 3 as seneschal)
-Trusted
Mathilda Nilax (Xeno Arcanist - Lathes)
-Individual
-Expert skill group (Lore)
-Trusted
Mark Antonius Drex (Information broker - Port Wander)
-Individual
-Expert skill (Inquiry)
-Trusted
Elizabeth Valieré (Real-estate broker - Grace)
-Individual
-Expert skill (Charm)
-common
Guillermo Ventris (Magistratum Judge (not arbitrator judge) - Hive Sibellus)
-Expert skill (Decieve)
-Expert skill (Impirial creed)
-Expert skill (Scrutiny)
-common
Fanel Family (Shipwrights - Ntharis)
-Group
-Talen (Trade: Shipwright)
-Trusted
Looking forward to your responses. Thank you very much in advance.