I've recently bought this game, looking for a fantasy adventure game that wasn't 5 hours long, and man was i pleased! i do have a few questions however.
(1) Can i assasinate the sentinal? i say i can because its similer if i ran to a dragon on he board to assasinate because their both on the board. Same questions for pit feinds.
(2) I am convinced that the melee type hero's have it easy when compared to the balanced and wizard type heroee, because they can actually get to the middle reigion much easier, they can kill sentinal. Wizards can't, and they don't always have 3 gold or an axe. Am i missing something, or is their actually a flaw?
(3) when it says can i add my craft value to my strenght and vise-versa, is that whats printed on my card, or what i have? Ex. A wizard adds his craft value on his sheet (5) or what he has now (lets say seven) to his strenght?
(4) I can use fate on ANY roll right? like to push my luck in combat or to beg a witch not to make me a toad?
These are all my questions. Thanks to those who answer!
. I never saw a card that teleports you to the middle regeion except an imp, which you see once a game, and has an equal chance to take you out or not move you to the middle region. Also, The fact i have to roll lucky to go to the tavern and roll lucky again to get a ferry still pisses me off, but at least it's something possably eaiser than sentinal right?