Hi!
New on this forum and somehow canot find the search buttom, so let me know if there is a topics about psykers.
I am a bit confused with the Psy rules in the book.
It is just me or the Psy is weak and strong in the same time in this book.
Dmg powers:
You can easily do 90 dmg at rank 3 (5 pr+3+1from talent*d10), or just 9, how can any GM balance this?
Number of power:
We have some nice powers, but only 6 power after the first 3 at rank8? I think it is a bit small pool.
Sustaining psy power: As far as i remember in Rogue trader it was free (maybe I missed something).
With this half action rule, no psy can sustain anything and have a full actions (move with the group, use full attack, use any psy power with full action manifest time). The psyker lose lot of options in combat because of this.
Psy weapons: I think those are too good, have a possibility to get 5-6d10 (very lucky roll against normal opponent) non soak able dmg is very high. My problem is how big the random factor is here, very hard to balance the NPCs because of this.
Dark templar psy resistance: It is one of the most overpowered talent in the game. For 1 less temporary fait point they gain 70-90% (rank5 with tacticks) resistance against all psy? It is better than anything what the Psykers have, and it is a "passive" skill.
Psy hood: can a psyker wear this under the helmet? If not this makes them very vulnerable I think. And i think this should be a basic item for the librarian. This is the only thing what makes them do their job (defend others against psykers)
Thx for your time to read this.