"And they shall know no fear..."
so me and my gang started our first round of deathwatch, took us a while to get everyone's characters up and running, but we got a mission started
our GM has us bringing order to a planet but first we need to reactivate some senor relays that orbit the planet as space stations,
he had us fighting tyranid Hormaguants and a few termaguants, he quickly found that we were shrugging off most attacks like they didn't matter, he he decided to bring a warrior into play, which has a fear rating of 3, now here is where my question comes in,
how does fear affect space marines, while there are normal fear and shock tables they are stated to be used only when dealing with the deathwatch marine's non-astartes npc companions, to book states that marines feel fear but feel it differently, than normal humans, the problem is that it doesn't really make it clear how it affects the marines, there was something about it making willpower rolls against the creature much harder, but doesn't go into much greater detail than that,
one of our players too fearless as a trait right off because fear was always a cripplingly effective at taking our players our when we were playing dark heresy and now he feels a bit bitter that it is basically a worthless skill unless he is fighting a high level psyker since under other circumstances you wouldn't need that make willpower to fight a non psyker
so what i am asking is how is fear affecting your games, have you had any homebrew rules you ended up using for it, or am i and my fellow player completely silly in gripping that fearless is vastly overpriced for its usefulness
-cromwell