A machine of flesh

By Mereghost, in Rogue Trader Rules Questions

Somewhat simple question: Let's say a Explorator picked the Genetor Alternate Rank at rank 5. How would the "Machine of Flesh" talent interact with "The Flesh is Weak"?

If he can't have the mutations/enhancements of the genetor, how would TFiW interact with implants like the muscle grafts? Would the Tech-Priest just get better servos?

Mereghost said:

Somewhat simple question: Let's say a Explorator picked the Genetor Alternate Rank at rank 5. How would the "Machine of Flesh" talent interact with "The Flesh is Weak"?

Broadly speaking, it's not intended to. When I wrote the Genetor alternate rank, it contained a line preventing that particular combination - you could only take one or the other - which was removed for some reason during or after playtesting for a reason I'm unaware of

Nice, N0-1_H3r3, designer intent is always nice to know. =)

While I can understand some of the issues of having both might rise (in game and fluff-wise) in general, and IMO, the options granted by the Machine of Flesh, albeit nice, are hardly equal to the half dozen benefits of having the Machine trait.

Also, was 3 taken as the times you can gain the advance by any specific reason? Did any issue arose from allowing it to be taken 4 times, a la TFiW?

I know that I may seem as a little insistent, but I'll have to justify it for my player, and I'm not on the "you can't 'cause I said so." camp.

I don't have my book nearby, but isn't The Flesh is Weak excluded in either the pre-reqs section or the inset box detailing the 'Machine of Flesh' talent? I remember reading it somewhere in the Alt Rank description in the final draft.

There is no limitation in the printed products that prevents having (and using) both Talents along with any implants taken. Despite the original writer's intent, I'm quite happy that this is allowed, since I think it provides more options.