These are very much a bit rough, I'd appreciate all comments on how to make them better what they feel doesn't work and what points values are frankly stupid or overpowered. C+C very much wanted.
Imperial Fists
"The Emperor command us. Dorn guides us. Honour shield us. Fear our name, for it is vengeance"
~teachings of Rehetoricus
History
The Imperial Fists were the VII Legion and their Primarch is Rogal Dorn. They have a long history of being loyal protectors of the Imperium and of the Emperor of Mankind himself. Throughout their illustrious career, the Imperial Fists have fought in the Great Crusade, the Horus Heresy and continue to fight to this day. It is only they among the Marine Chapters that may call Holy Terra itself their home world and it is they, under the guidance of Rogal Dorn who fortified the Imperial Palace in preparation for the great siege that befell it during the Heresy. It was Rogal Dorn who found the broken bodies of the Emperor, his father and Sanguinius, his brother upon Horus' battle-barge and in his anger at his own weakness, his inability to protect his father broke his own sword upon his knee. After this Dorn protested the breaking of the Legions as given by the dictate of Guilliman and instead painted his armour black in great grief and spurned his Legion into the Iron Cage incident against the traitor Iron Warriors where many Marines we lost. The Iron Warriors claim this as a victory, but any Imperial Fist proudly will say that upon that day the Imperial Fists were cleansed. Many died, but they were not broken. Many would fall, but they could not be defeated and Rogal Dorn himself strode at the front of his Legion and was a terror to all Iron Warriors who encountered him in his wrath. Ammunition spent Brothers fought in half flooded trenches with combat knives none gave or expected any quarter.
The Ultramarines intervened, even the destruction of Pertuabo traitor Primarch of the Iron Warriors was; in Guilliman's eyes, not worth the loss of Rogal Dorn. Finally, after running the risk of another civil war Rogal Dorn relented. He embraced the Codex Astartes in full and split his Legion, the more zealous under his First Captain Sigismund becoming the Black Templars and the newer cooler headed Brothers becoming the Crimson Fists. Those most loyal to the Primarch stayed Imperial Fists. Dorn took his Chapter into retreat, into solitude. For the next two decades he trained his warriors to embrace every aspect of the Codex and when they emerged their adherence was only bettered by the Ultramarines.
Over time the Imperial Fist geneseed has degraded somewhat and they no longer possess a working Betchers Gland or Sus-an-membrane. The Imperial Fists also seek to conquer pain through force of will. Both an strength and weakness the Imperial Fists will stubbornly fight on in battle where many would have fallen back, their stubborn determination can cause substantial injuries and deaths.
They fight honour duels, competing both within the Chapter and between their successor Chapters; this is following their current Terran origins and Dorn's own example as an exemplar swordsman. Imperial Fists tend to be of a stern disposition and rarely smile especially when in contact with others they do not know. Even other Marines.
Combat Doctrine
The Imperial Fists follow the Codex Astartes as the Ultramarines do, however they have always had a skill and passion for siege warfare especially the defensive arts. While many Chapters can tear down a fortress there are few, if any who can fortify like the Imperial Fists can. Skilled in construction and fortification the Imperial Fists are just as capable of fighting a protracted traditional ground campaign as they are at fortifying and holding a position. It is their stubborn disposition and flexibility that allows them to be so keenly deployed against all manner of threats.
Player Characters
Player characters of the Imperial Fists have no special restrictions on the specialism that they may choose. They are likely to be stubborn and taciturn in nature, as such they cannot be of the gregarious personal demeanour. They have the following bonuses to their stat line +5 Willpower, +5 (players choice) . This is to show that while the Imperial Fists are stubborn to a fault and have a strong will, they are also flexible with training equalling the Ultramarines allowing them to train in numerous other areas.
Chapter Demeanour: Penitent Sons , The Imperial Fists are proud and believe in honour above all things. They are however immensely harsh upon themselves seeking to punish every perceived failing or weakness be this a physical punishment and atonement through pain or a mental torment that is self imposed. Because of this disposition, tactics become dogma brutally drilled into every Marine until they become instinct. The Imperial Fists Battle-Brother will punish himself for his failings, and would encourage his Brother-Marines to do the same thing. However, he will not force their hand. The Imperial Fists Marine knows that it is his willingness to accept such punishment that hardens him and makes him improve. It is only through choice that other Brother-Marines may experience the same.
Names:
1. Solomon
2. Reesetheus
3. Jastilus
4. Eisen
5. Grendel
6. Frastus
7. Dariel
8. Cain
9. Cortez
10. Serghar
Histories:
1. Served with honour as a scout , As a Scout it was remarked how you held the true bearing of the Chapter and of Dorn himself. Your actions on numerous world's received the praise of the Captain of the 10th Company himself. Your name has been mentioned in the upper circles of the Chapter. Even now amongst your Battle-Brothers there are some who look to you in awe.
2. Honour Duel , like all Imperial Fists you feel a special affinity with the sword. You regularly take part in honour duels, including ones against the Imperial Fists successor Chapters. You bear the scars from these duels proudly all over your body and take pride in the deft movements of a blade that won you many a duel and would make Dorn proud.
3. Primarch, Progenitor for your glory! You've stared attackers in the face from atop of the ramparts of the very fortress you've helped to fortify and watched them break upon its walls like wave upon a stout ship. Many days did you endure the siege and many enemies died and it was only upon the last few days that your Brothers flung open the gates to the bastion and you all emerged armour gleaming in the sun to do battle in the swirl of melee. The ground was stained with the blood of your enemies upon that day and a great victory was won.
4. Through pain I am cleansed , Like the Primarch himself you find the ritual use of the pain glove to be a source of cleansing, focus and grounding. Before and after battle you regularly engage in meditative sessions in the pain glove pushing your bodies pain threshold to new limits as your mind forces its focus. The pain glove fuels your immense willpower, it gives you a sense of purpose and a sense of connection with Dorn himself.
5. Banner Bearer , You bore your squads banner or your company banner onto many fields of battle. Selected for your skill and courage you never once let the banner fall nor any disgrace come to it. It was a great honour to carry aloft such a standard and it was one sorely let go upon your tenure in the Deathwatch.
Advances
Command (400)
Command +10 (400)
Command +20 (400)
Tactics (Defence) (300)
Tactics (Defence) +10 (300)
Tactics (Defence) +20 (300)
Interrogation (200)
Interrogation +10 (200)
Interrogation +20 (200)
Duty unto Death (800)
Nerves of Steel (500)
Last Man Standing (500) [Requires Nerves of Steel]
Peer (any) (500)
Good Reputation (any) 500
Wisdom of the Ancients (1,500)
Psychic Powers: See Ultramarines
Solo Ability: Once per combat the Battle-Brother can increase the penetration of a bladed weapon he is using by 4 as his well aimed strikes and parries work an ability into such a position that even his very armour is exposed and does little to protect him from expertly timed and placed blows.
Squad Abilities
Attack
Bolter Drills
Cost: 2
Sustained: Yes
Imperial Fists practice their technique until it becomes a well worn dogma, through their commanding nature and the energy the give in as they shout along a firing lines a Battle-Brother of the Imperial Fists can drive his Brothers to ever greater feats with Astartes bolt weaponry. When in use all Battle-Brothers armed with Bolt weapons and firing on full or semi-auto modes get +1 to their fire rate (this stacks if the individual marine has bolter drill). In addition each Marine has the rapid reload ability for this period. However, the Marines cannot gain access to this if they moved the turn before as they must take up positions and ready themselves again.
Defence
Get Behind Something!
Cost: 2
Sustained: Yes
Masters of siege craft it is often said that given enough time Imperial Fists could render a fortress so well prepared that no one foe, even Astartes could take it. Even in Battle the Imperial Fists know the merit of cover, its strengths and weaknesses. The Imperial Fist can advise his Battle-Brothers how best to use the cover they are behind. Each Battle-Brother in cover may add armour points to their cover equal to the Imperial Fists intelligence bonus.
Chapter Trappings
Honour Duel Sword , Imperial Fists rarely go to battle without a sword upon their person in honour of their martial pride and heritage, Dorn himself was an exceptional swordsman. More as a mark of honour and respect the sword is a perfectly functioning mono-edged sword that can be used in combat.
Purity seals and Parchements, Imperial Fists count their personal honour and the honour of their Chapter very seriously and their reputation is known far and wide. Each seal and each parchment is beautifully made and exceptionally penned with flowing script and verse that would move any loyal servant of the Imperium to greater deeds. When commanding the military arms of the Imperium the Battle-Brother gets +5 to his fellowship tests as those under his command seek to fulfil their pledge to the Emperor and their stern commander.
Primarch's Curse: Failure is Everything!
Rank 1: To fail is a sin against the Primarch! If you fail at anything you set your mind to (convincing a local commander to send troops with you, interrogation of a suspect, getting the killing blow on an opponent you were the first into combat with etc) you must pass a willpower test (+0). If you fail you become withdraw, distant and morose as you beat yourself up mentally for your failing for 1d5 hours. During this time any fellowship tests are at a -10 penalty and you seem distant and unresponsive. If you kill an elite or above enemy, or you take over half your total wounds in damage but do not die, you may test willpower again (+0) in an attempt to shake off your brooding state. Either the honour of the kill has quelled your worries, or the pain of a hard fought combat has cleansed you of your weakness by the spilling of your blood.
Rank 2: This is my test, I shall not fail again. As with Rank 1 except the willpower test is at (-10), in addition either through physical exertion such as hitting a wall repeatedly at full force, or mentally through replaying the situation over and over in your mind you incur 1 level of fatigue upon yourself. Even if you kill an elite enemy or suffer sufficient wounds this stage lasts for 1d5 hours regardless.
Rank 3: Here I stand and here I shall die if I must. As with rank 2 except that rather than incurring fatigue your blood boils with your failure and you become aggressive and reckless. For 1d5 hours you must charge any enemy you see, when faced with a group of enemies you must attempt to locate the strongest or the leader and engage them in combat first if possible. If you would need to fall back from combat you need to take a (-20) willpower test and if passed this fall back from combat doubles your (-10) fellowship modifier to (-20) and resets that amount of hours you remain in your morose aggressive state.