Leaving sickbay early

By DarwinsDog, in Battlestar Galactica

When you go to sickbay, and get ordered out before your turn, do you still draw just one card?

The specific case was with Apollo. He got shot down, but another viper launched before his turn came around. Being Apollo he naturally jumped in the viper. We decided that he should get the full card draw, but now I'm not so sure. I figure this would also apply to executive orders as well.

The sickbay says if you start your turn here, you only get one card. There is nothing more than that, so from a strict rules standpoint, he would get his full hand of cards.

The thing is that sickbay says "You may only draw 1 Skill Card during your Recieve Skills step." It doesn't say anything about where you start your turn. The more I think about the more it makes sense. The character was wounded so they should suffer some penalty. Then again, the humans really din't need any thing else working against them.

Sickbay only affects you if you start your turn there. By your logic, sickbay would affect everyone all the time.

Also, I'm pretty sure it's printed on the board, but don't have it in front of me, and BGG is down.

I quoted what it says on the board exactly. Once again there is no mention in the rules or on the board about where you start your turn. Of course it shouldn't affect everyone every turn, just those who were sent there. Think about it thematically for a bit. Starbuck gets shot by a cylon and goes to sickbay. Adama orders her to get back in a viper. Does the wound magically close? Of course not, that's why Starbuck only gets one card. Otherwise at least half of the time getting sent to sickbay carries no penalty. I am interested in hearing everyone's reasoning, but the rules are no help.

Darwins_Dog said:

I quoted what it says on the board exactly. Once again there is no mention in the rules or on the board about where you start your turn. Of course it shouldn't affect everyone every turn, just those who were sent there. Think about it thematically for a bit. Starbuck gets shot by a cylon and goes to sickbay. Adama orders her to get back in a viper. Does the wound magically close? Of course not, that's why Starbuck only gets one card. Otherwise at least half of the time getting sent to sickbay carries no penalty. I am interested in hearing everyone's reasoning, but the rules are no help.

What actually happens is that Adama orders the doctor to prioritize Starbuck's treatment, and she gets the more powerful meds and stronger attention so that she gets out early. Or maybe it's a temporary patch job with steroids and some tight bandages.

It's not that much of a stretch. Sickbay should only affect people who spend the "receive skills" part of their turn there.

I really don't think it's a stretch to say that the tile you're standing on when your turn starts matters. Trying to form some sort of real life logical reason why it makes sense never flys when you're playing a game.

If Starbuck is shot down and goes to sickbay, then is executive ordered and uses one of her actions to reveal. She dies and goes to the resurection ship. On her next turn in her new body she only draws one skill card?

If you start your turn in the sickbay location you only draw one skill card, otherwise you draw normally.

It makes the same amount of sense either way to me. Getting injured should carry a penalty. That's the central focus of my argument. The fact that it also makes sense thematically is an added bonus. It is not a stretch to say that where they start matters, but the only similar situation I could find is Starbuck whose card specifies that she needs to start her turn in a viper. You at least see where I'm coming from right?

I'll probably continue to play the way you guys say. That's the way he did it in the past, and until I actually see a human victory I don't want to make it any harder for them.

Darwins_Dog said:

It makes the same amount of sense either way to me. Getting injured should carry a penalty. That's the central focus of my argument. The fact that it also makes sense thematically is an added bonus. It is not a stretch to say that where they start matters, but the only similar situation I could find is Starbuck whose card specifies that she needs to start her turn in a viper. You at least see where I'm coming from right?

I'll probably continue to play the way you guys say. That's the way he did it in the past, and until I actually see a human victory I don't want to make it any harder for them.

Just one victory for the humans will change your mind? That sounds like Cylon talk!

/throws Darwins_Dog in the brig!

I always saw the Sickbay restriction on skill cards as the medics confining you there, preventing you from doing your job. Thematically, the OP's situation makes perfect sense: The heroes defying their doctor's orders and sneaking out to help with a crisis -- when your superior officers are too busy to notice your blatant insubordination!

There is no need for anything here to make sense or not. The sickbay clearly states that anybody who are there during their skill card receive phase only get to draw one. If you're not there, you don't draw - simply as that.

Galactica has no kind of memory mechanism where it would matter where you've been in the last rounds (including the sickbay).

Snarfmaster said:

If you start your turn in the sickbay location you only draw one skill card, otherwise you draw normally.

azuredarkness said:

Sickbay only affects you if you start your turn there.

Joram said:

The sickbay says if you start your turn here, you only get one card.

The sickbay clearly states that anybody who are there during their skill card receive phase only get to draw one.

This is getting a little frustrating. The game board does not say that. It says "You may only draw 1 Skill Card during your Recieve Skills step." Stop using that same argument because it does not work. If it said "If you start your turn here, then you may only draw 1 Skill Card during your Recieve Skills step", then this thread would not even be here. The issue here is that the words "start your turn" do not appear anywhere on the game board.

Darwins_Dog said:

This is getting a little frustrating. The game board does not say that. It says "You may only draw 1 Skill Card during your Recieve Skills step." Stop using that same argument because it does not work. If it said "If you start your turn here, then you may only draw 1 Skill Card during your Recieve Skills step", then this thread would not even be here. The issue here is that the words "start your turn" do not appear anywhere on the game board.

This is getting a little frustrating. None of the locations state that you have to be at that location to use their ability or suffer their penalties. If you can't leave Sickbay early, consider the brig. The brig action (should the skill check succeed) allows the player to move somewhere. If a player starts their turn in the brig and uses the action successfully to escape, do they draw a crisis card during that step of their turn? They were sent to the brig, so under the logic of "where you spend your phase" doesn't matter, and they should not draw a crisis card, or add more than 1 card to skill checks. Moreover, when do those conditions end? If no one uses an executive order and you leave Sickbay in the normal fashion, do you draw more than 1 skill card next turn? When does that effect end? Does it taint you forever?

Think about how ridiculous this idea is. If you think that when you spent your time in a location is irrelevant, and you should have all the penalties of that location, then when do those penalties end?

You pretty much have to restrict the effects of what a location does to what phase you spend there. If you spend the receive skills step in the Sickbay, you only receive one skill card. If you spend your crisis step somewhere other than the brig, you draw a crisis card. The only time you may use the Action on Weapons Control is if you spend your action step (or someone spends an executive order on you while you're) there.

Darwins_Dog said:

This is getting a little frustrating. The game board does not say that. It says "You may only draw 1 Skill Card during your Recieve Skills step." Stop using that same argument because it does not work. If it said "If you start your turn here, then you may only draw 1 Skill Card during your Recieve Skills step", then this thread would not even be here. The issue here is that the words "start your turn" do not appear anywhere on the game board.

This is getting frustrating. Since it is clear that you're stuck in your perceptions, the only thing that will get you to agree with the answer everyone else are giving is a direct quote from the game designer (hopefully, that will suffice).

Luckily for you, I have one:

http://www.boardgamegeek.com/article/2621611#2621611

I already conceded the point about sickbay.

What is frustrating is that 4 people responded by saying it is clearly written on the board. It isn't. It's implied, but not actually stated. Still the 4 people I quoted insist that the location says "if you start your turn". Maybe you have a different version of the game than I do, but I quoted exactly what mine says. Twice even.

"While the sickbay location does not specify that you have to start your turn there to suffer the penalty, you should still probably get the full draw if you leave early. Judging by the way other locations and game mechanics work, it would not make much sense for the effect to linger if you leave sickbay before the start of your turn."

This is different than saying "Sickbay clearly says that you only draw 1 card if you start your turn there." Look at your game and tell me where it clearly says that.

To reiterate: You are all right, I was reading into it too much and using "real life" logic in a game. You are all wrong, sickbay does not "clearly" state that.

No need to respond, the OP topic has been resolved. Thanks for your help.

Darwins_Dog said:

What is frustrating is that 4 people responded by saying it is clearly written on the board. It isn't. It's implied, but not actually stated. Still the 4 people I quoted insist that the location says "if you start your turn". Maybe you have a different version of the game than I do, but I quoted exactly what mine says. Twice even.

What's even more frustrating is that you didn't even bother to read what i wrote. I wasn't telling you what was stated on the board. I was telling you the way it worked. Don't get testy because you read into things that aren't there, following some sort of twisted logic.

I tried playing they way you were thinking, But it was realling screwing over my playing of other Fantasy Flight games. It was tough playing Arkham and not being able to draw more than 1 skill card because i was still tainted from my trip to sickbay as apollo last week.

@Snarfmaster: Did you really need to necro a 3 week dead thread?