Space Marine Chapter- Imperial Fist?

By 40k Junkie, in Deathwatch

So I can see why they made Black Templars, they do have their own codex. But why pick a second founding chapter.

Does anyone have some Ideas to play Imperial Fist?

Of course they suffer the same problems with their Betcher's Glan and Sus-an membrane that the Black Templars do. They are stubborn enough that they'd probably get the +5 WP. Their adherence to the codex is supposed to be second only to the Ultramarines so perhaps give them one +5 of their choice; sort of a half Black Templar, half Ultramarine set-up. kenshin138 previously posted the idea below for an Imperial Fists Demeanor (makes sense when you think about that pain glove thing they got going):

Imperial Fists: “Curse of Perfectionism - Imperial Fist Marines strive to attain higher heights than all other chapters and they cannot bear personal failure. An Imperial Fist PC will seek to castigate himself over even trivial mistakes and he will encourage other players to repent in the face of error too. Note however that Imperial Fist marines are not keener to punish marines other than their own selves. Redemption has to be sought individually and with an earnest heart. Instead of punishing others they will try, as usual, to lead by example.”

I figure that this link has some of the most valuable info if you want to try and develop them further.

http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=455

I may try and do more work on them myself when I can find the time.

I have one player playing an Imperial Fist in my group and so far we've just decided to have his character "count as" an Ultramarine in all respects save the deficient Astartes organs that all Imperial Fist successors have to deal with. The idea of allowing them only a single choice of which characteristic to increase and making the other Will Power is a good one, though. A case could be made for giving them access to the Tactics (assault) Talent early on as well, since the Imperial Fists are meant to be experts in siege warfare.

Currently I am working on a write-up of the Raven Guard. One of my players intends to run a RG Assault Marine. Hopefully I will have that done before the day is over. I am borrowing heavily from the chapter write up over on the Bolter & Chainsword website.

After I complete them I may work on the Imperial Fists. None of my players is going to be an IF but since that is my WH40K marine army I am a bit partial to them. gui%C3%B1o.gif

Katie Drake said:

I have one player playing an Imperial Fist in my group and so far we've just decided to have his character "count as" an Ultramarine in all respects save the deficient Astartes organs that all Imperial Fist successors have to deal with. The idea of allowing them only a single choice of which characteristic to increase and making the other Will Power is a good one, though. A case could be made for giving them access to the Tactics (assault) Talent early on as well, since the Imperial Fists are meant to be experts in siege warfare.

I'm personally more inclined towards the Tactics (Defensive Doctrine) skill rather than the assault one; the Imperial Fists pride themselves on being able to hold any defensible position, a notion that dates back to the Great Crusade and their later fortification and defence of the Imperial Palace during the Heresy.

Edsel62 said:

Of course they suffer the same problems with their Betcher's Glan and Sus-an membrane that the Black Templars do. They are stubborn enough that they'd probably get the +5 WP. Their adherence to the codex is supposed to be second only to the Ultramarines so perhaps give them one +5 of their choice; sort of a half Black Templar, half Ultramarine set-up.

I was going to go that route for the Crimson Fists myself, which are also a successor chapter to the Imperial Fists.