My group is currently torn between two different campains that we have yet to start:
Rogue Trader - Space Combat, Piracy, Exploration, and Criminal Trade - highly individual
Death Watch - Spacemarines Xenos Hunters - highly collective
It was suggested we simply combine the two as Chaos Space Marine heretic pirates. But would this work? The problem I see is the PCs won't have the skills of a Rogue Trader (lacking in those classes) if they're Space Marines (Chaos or Otherwise). I don't want to just give them skills or classes because I'm worried about balance. Not to mention, I don't want to create an entire supplement. Could Alternate Career Ranks work? What about packaging some of the career skills from Rogue Trader into Deathwatch to allow Corsairs Void Master skills? If there were no non-Marine PCs then I could see a Rogue Trader ACP, Void Master APC, Explorator APC, complete with Class features. Then again, I could see a Word Bearers Chaplain (Though Technically couldn't be a Red Corsair) have a Missionary ACP. How much is necessary? How much is portable? What do you think?
Alternatively we could play troupe style and scrap the entire thing. But I thought it would be a good experiment in testing the system's flexibility. I'm interested to see how far the system can go without falling apart. At a glance, I think it can handle it easily. The Ork Freebooter is impressive in its flexibility, range and depth. But Chaos Space Marines must mutate in a different manner. They become Daemon Princes, not NPC blobs. Would this have to be altered too. Again, we haven't played enough DH to see Corruption surpass Insanity. What should be done about Corruption? If anything?