Novice Rune of Sprite

By qwertyuiop, in Warhammer Invasion Deck Building

Hey Crew,

I'm hypothesizin', theorizin', amalgamizin', visualizin', and constructualizin' a new deck. Not much in the way of fine tuning, yet, but it's a work in progress.
Contested Villages and Innovations may go in at some point, but they are tied up in other decks right now. (and I'm too cheap to buy extra core sets) I'll throw a half butt standard version in parentheses to show any changes, even though I'm only eyeballing potential usefulness.

Come feast your eyes on this High Elf/Dwarf lovechild.

Quests (cuz I love 'em): 1(0)

Return to Glory x1(0)

Supports (cuz barrels don't grow on trees): 15

Dwarf/ High Elf Alliance x1(2)
Mining Tunnels x3
Keystone Forge x3(sub for x3 Contested Village)
Master Rune of Dismay x1
Great Book of Grudges x1
The Glittering Tower x2 (3)
Outpost of Tiranoc x2
Dragon Mage Wakening x2(0)

Units(cuz without shields in the lower left, this deck doesn't work): 23(22)

Son of Grungi x1(0)
Zhufbar Engineers x1(3)
Dwarf Cannon Crew x1
Mountain Brigade x2(3)
Silver Helm Brigade x1(3)
Dragonmage x1
Ellyrian Reavers x2(0)
Lelansi x2
Sword Masters of Hoeth x3(1)
Loremaster of Hoeth x3
Initiate of Saphery x3
Descendant of Indraugnir x3(2)

Tactics (cuz, coz):11 (13)
Innovation x1(2)
Burying the Grudge x1
Gifts of Aenarion x1(0)
Greater Heal x1(3)
Tears of Isha x2
Reclaiming the Fallen x2
Master Rune of Spite x3


Blast away.




Also, I don't have March of the Damned yet, so I'm not even looking at adding Savage into this deck idea.....yet.

I didn't look it over too closely but I would add contested fortress. it cancels a damage done to the capital. stack those and stack your keystone forge and it becomes really hard to do damage to your capital

Honestly, the more I think of it, the more I want to add some more GoA to beef up resources in an attempt to pull a Reclaiming the Fallen, Master Rune, Initiate of Saphery, Glittering Tower combo during the beginning of turn phase. gran_risa.gif