Well, I won against my opponent's "Fast Miska - Agency - Dreamer" deck yesterday - with my Combo - Agency - Hastur deck - by destroying him in two straight games on the 3rd turns (of both !).
He was saying "jeez that deck of yours is fast...my fast deck is barely keeping up with it..."
The one game he got a bad draw, and the second game, he did get a few things out...but I drew 2-Shotgun Blasts in the opening hand, and blew up a Miska girl who let him draw a card when she enters play, and a Clever Zoog...then his 3rd turn (as I neared the win) - he put out a Monster Hunter with Dynamite - his only chance (if left alive) to stop me at one of the stories - and prevent a victory...but I Blind Submissioned it (taking Control) and he conceded.... wow.
Yes, that was fast.
The interesting thing is, in neither case did I get 70-Steps....but both times I did get Magah Birds (second time I actually drew two of them in the opening cards though, so resourced one and played the other, getting 2-into play (at least). I also played an Unorthodox Psychologist. Then I proceeded (as noted above), to Shotgun Blast his defenders and take the stories in rapid order.
I came to see that EITHER the Birds - OR - the Steps are important / okay to getting this to work okay...but it seems more important that you get the Birds, since it lets you get out 3-4 characters on first turn....then it is to get the Steps, and not much else. 1 Psychologist or 1 Paul Lemond...and 70-Steps doesn't nearly help you enough (because you aren't scoring points on ENOUGH stories - EARLY enough).... then 1-Paul, 3-Birds, and 1 Unorthodox Psychologist.
Having 5-Characters out (it seems) - moreso than anything else - before your opponent has even drawn his first 2-cards from his deck (assumes you won the roll to go first) - is what (at least from what I observed) puts the pressure on him - tremendously.... Yes, Steps is great too - for really locking him down - but 5-characters on first turn is - perhaps - a bit broken, since characters are what this game runs on.
It basically puts the opponent into a situation where they HAVE to have a great draw, with multiple characters that they can get out right away - or they get steamrolled. My friend ended up Mulliganing - twice in those games - just because he was afraid of the speed and felt he needed a better hand each time.....this is noteworthy since he rarely (otherwise) mulligans...and this demonstrates how much knowing how fast the deck is - actually "scares" him.
So ....if I was finding things to complain about the deck / style in general - it would be - how did FFG think // not realize that 1-Resource for 3-Characters ...is an unbalancing thing to put into the game ?
It would not be so bad if they had similiar things for OTHER factions...like an Agency card called:
" Twin Marksman "
"Born to shoot.."
Agency Character: Cost-2
1-Combat, Fast
1-Skill
"When Twin Marksman comes into play, search your deck for another card named "Twin Marksman" and put it into play, if possible."
Flavor Text: "From the moment they were born, they had an uncanny connection which grew more evident as they aged and began to practice the art of professional shooting...."
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Something like this - for EACH - faction would / should be able to exist as a counter for Magah Birds - if they are going to make them as they are now. Instead, they not only (FFG I mean) created Magah Birds (for Hastur), but they went ahead and gave the faction 70-Steps too ! AND - Endless Interrogation being Agency // Hastur - essentially with the 0-cost, but needing Hastur-resource in play.... further added to the combo potential. It's like they intentionally jacked up Hastur's ability to pull of this thing ...by making all these cards (in the first place) - but then by going further and making them all Hastur, with no counters for other Factions to use against them...
Strange design decision.....to say the least.