Mission Repository

By ferzberk, in Deathwatch

Hi everyone. I've finished my read-through of the core rulebook and I've been thinking (I'm my group's typical GM) to myself what sort of missions to throw at them. I felt as though the sections detailing potential missions in the DW CRB were a little less in-depth than, say, the Endeavor summaries of the Rogue Trader book, and while there is endless potential in the Jericho Reach, I always find my own most original missions come after seeing how my fellow players and GMs find their own inspiration.

So long story short: I'd love to hear about any missions you've thought up, have done, or would love to do - anything from a short plot-bunny to a full description with kill makers, themes, and the req values. One of my favorite parts of playing these RPGs is reading what other people have done, so go nuts. I'll add some of my own ideas soon, but I'm pressed for time at the moment. Together we can perhaps put together a generous repository of potentiality within the Reach.

We've played 2 missions so far.

The first was a purge of a genestealer cult that had set up shop in a mining outpost under cover of a protest group complaining about such a small system having to provide troops for the Jericho Reach crusade. The mission was based on the Magos Recovery from the back of the core book with the addition of an Aliens! style sweep through the complex (complete with motion sensors beeping, traumatised survivor and genestealers in the ceiling) and finally a descent into the mines to face the broodlord (stats taken from Final Sanction).

Mission 2 was in the same system. The Inquisitor who called for the previous mission suggested to the commander of the newly raised IG regiments that they could gain some combat experiance dealing with the pirates in the systems asteroid belt and requested the Killteam assist them before returning to the crusade. The imperial forces closed on the pirate fleet and identified a Dark Eldar light cruiser leading them. The Killteam were despatched to take out the cruiser in a boarding action whilst the navy took on the rest of the fleet. The team fought their way through a fighte screen in a thunderhawk and blasted their way inside with melta bombs before storming the bridge, killing the Dark Eldar lord and locking the ship on course for the sun. They also encountered another space marine in black armour with no chapter heraldry who took down the teams librarian in single combat before blasting out a window with his bolt pistol and throwing himself out into space.

I'll post more missions here as we play through each one. Rest assured the mysterious space marine pirate will return.

Mission 3:

This time the team had to help the navy follow up on the victory over the pirate fleet by spearheading the ground assault on the pirates asteroid base. They neutralised an orbital defence silo allowing Imperial guard troop transports to land supporting infantry and then led the assault on the main base, forcing their way through the front entrance into and fighting their way past an ambush by pirates crewing heavy weapons concealed behind Dark Eldar holofields. Just as the firefight concluded and they were getting ready to storm the command centre, The admiral signalled a general retreat from the asteriod saying there was no time to explain why. Tune in next week to find out why Admiral Wynnfield called for a retreat at the moment when victory was at hand.

most interesting/fun mission I've come up with for my players was admittedly inspired by the ciaphas cain book series.

from my original mission WIP file:

"a human colony has defected to the side of the tau, denouncing the imperial creed, a strike force of guard and ordo hereticus elements is enroute to cleanse the planet, however first the xenos threat must be dealt with and avenues for xenos support of the heretics removed."

their core primary was elimination of the heretic/tau command and control center, with a second primary of eliminating the tau commander.

ended up being a 2-session mission, with about 43 different primary/secondary/tertiary objectives scattered around and ending with the full scale assault of the planet by IG and Witch Hunter forces.