Machine Spirit Oddity
Fleet Bound - The ship as seen long action within the Imperium fleets or Mechanus fleet and as taken habits relative to it. Now on it's own the ship is reactions are sometimes out of sink like a lone soldier doing parade ground march on is own, however if this ship should engage within a fleet action it will take on it's own to dictate the right coordinate to the other ships in the fleet for a proper battle maneuver.
-1 to starship's structure for many battle scars, - 5 to all ship combat maneuver action when on its own as the ship is eternaly waiting for is formation to catch up, when acting as par of a fleet +5 to all ship combat maneuver and to other ships it as contact with (scrambling will void the benefit to other vessels but not this vessel as it will still know how to react when in thigh formation). When using the ship as a fleet maneuver assistant, the many ships cogitators interacting cause lots of chatter in between ships, rendering stealth and other such actions virtually useless as the enemy is able to detect the many coded transmissions. The ship will also bring 250 achievement points toward en endeavor made in pair with Imperial fleet.
ship past
Void Bound (Cold) - The ship as spent a great amount of time floating in the void of space. A lifeless and cold, without any warp incursion for decades if not more but moslty intact when found, the story of this ship is unknown or said to be lost with all hands a long time ago. The crew is always fearing that it could happen again and for strange reason this ship as dead cold places that no matter how much heat is poured in it's vents, never seam to warm up as if the cold of the deep void as stuck to the ship. The Machine spirit is also a cold and somber thing not showing any odd behavior sometimes associated with them.
Permanent -5 crew moral because of the low heat. +5 to running silent. One thing is sure the ship as an old relationship with the void, all test for Void/ depressurisation/ fire based damage to the crew are reduce by 2. The machine Spirit and the different bulkhead are all extremely well timed, robust and sometimes very helpful. Ship crew have said bulkhead would stop moving to allow the few crew members to making the dash runs or even to reopen when they where able to "secure" enough dome section to close as soon as they had passed through without having to override securities.