Multiple Lieutenants in an encounter?

By NeuromancerD, in Descent: Journeys in the Dark

I had a question that the rules didn't seem to address, and I was wondering if it had been addressed at some point. If it hasn't just some additional opinions on interpretation would also be helpful.

In Road to Legend what happens if you have multiple lieutenants in the same space and the party chooses to attack them? Do they both get placed on the encounter location? It's not directly addressed, but I'd assume that they would. And that sort of things just would not be survivable for the party.

At the same time, a single lieutenant can be overcome, and the party I'm running is planing on getting the Spirit Wolf and specifically going Lieutenant hunting, and that simply must be stopped.

Each LT is treated as a separate encounter. The party can choose one to encounter and (if they survive) can then encounter the other(s) one at a time. During the OLs turn, each LT can choose to encounter the party one at a time.

Thanks!

I'm new to the game, and these forums, so I came upon the answer whilst browseing the older posts. I was actually just on my way over here to say that I had found the answer.

Problem is, my friend and I are old hands at tactics and RPG's, and he's a better tactician then I am. He's seriously thinking about specifically hunting down the lieutenants that I've got and killing them off one by one. Finding a way to beat him off is going to be... Interesting.

NeuromancerD said:

Thanks!

I'm new to the game, and these forums, so I came upon the answer whilst browseing the older posts. I was actually just on my way over here to say that I had found the answer.

Problem is, my friend and I are old hands at tactics and RPG's, and he's a better tactician then I am. He's seriously thinking about specifically hunting down the lieutenants that I've got and killing them off one by one. Finding a way to beat him off is going to be... Interesting.

Cool.... I recommend turning off everything you've learned about RPG's for Descent.... it's a "kill or be killed" environment :-)

If he goes hunting for your LTs and things go bad, just have the LT flee. Try and get a few kills if possible for the conquest and position the LT near an exit. Be smart with your LTs and bide your time. Hunting your LTs will cost your the heroes much needed time for training, visiting the legendary area, and secret training. Keep them spread out so your city sieges are far apart--- while they chase Alric up north, the others are trying to raze cities in the south. Think about what skills the heroes don't have that will annoy you most and go for those cities first.

Good luck!

Thanks! I've got all four lieutenants in play now, and I cleaned house in the last dungeon which made up partially for my poor showing in the first one. Player got his second skills for three of his four characters. But he has everything he wants to get all planed out and such. As it stands I'm Slightly Behind in conquest, and considering he came out of the first dungeon TEN ahead, thats pretty good. Oh, the plot is Accension.

If I can hammer him in the encounter the next time we play, and the dungeon immediately following i should be able to upgrade my eldritch creatures to silver which will Greatly increase the risk of dungeon delving.

I'm playing the sorcerer king and have two cities currently under siege, and I'm about to start sieging Talimar with Krieg The relentless, so things should be Very interesting for the PC's. The siege of Talimar is a treat that he can't just ignore, and he hasn't found the staff yet, so he can't possibly kill him unless he gets very lucky in the dungeon. So it's high risk for the party, no risk for me. And that'll also let me work on sieging a third and possibly fifth city, and hopefully complete my fist two sieges. With the additional Conquest that should give me, I think I've got a fair chance of pulling an eventual win off. But I fully Expect him to be able to take down Krieg and keep Talimar around, and me from winning the game.

Buy the Gem of Transport (or Crystal, whatever some kind of shiny rock) at the first chance. If he goes chasing a Lt across the map, spring it on him when he's a trail away and send that Lt all the way across the board.

There were carrige returns in my previous post, but, aparently the forum ate them. I've used a number of different forum builds... And I think this one would have to be dead last.

I might, depends on how much conquest I get. Fleeing will always be a viable strategy, and it's free. And since I get to setup the board, unless I'm reasonably confident I can win, I can always run away.

But I'll probably get that if I can, just to screw with him. Though, for right now, he HAS to honor the threat that Krieg presents on Talimar. Of course, since he has the staff of the wild, he WILL eventuallv hunt down my troops if he works at it. Unless I want to play pong with multiple lieutanants around Talimar.

NeuromancerD said:

There were carrige returns in my previous post, but, aparently the forum ate them. I've used a number of different forum builds... And I think this one would have to be dead last.

I might, depends on how much conquest I get. Fleeing will always be a viable strategy, and it's free. And since I get to setup the board, unless I'm reasonably confident I can win, I can always run away.

But I'll probably get that if I can, just to screw with him. Though, for right now, he HAS to honor the threat that Krieg presents on Talimar. Of course, since he has the staff of the wild, he WILL eventuallv hunt down my troops if he works at it. Unless I want to play pong with multiple lieutanants around Talimar.

Also.,.. .if you're only slightly behind and still in copper, you might try to keep it that way and prevent him from cleaning out the Caverns of Thuul and all that money :-)

NeuromancerD said:

There were carrige returns in my previous post, but, aparently the forum ate them. I've used a number of different forum builds... And I think this one would have to be dead last.

I might, depends on how much conquest I get. Fleeing will always be a viable strategy, and it's free. And since I get to setup the board, unless I'm reasonably confident I can win, I can always run away.

But I'll probably get that if I can, just to screw with him. Though, for right now, he HAS to honor the threat that Krieg presents on Talimar. Of course, since he has the staff of the wild, he WILL eventuallv hunt down my troops if he works at it. Unless I want to play pong with multiple lieutanants around Talimar.

Also.,.. .if you're only slightly behind and still in copper, you might try to keep it that way and prevent him from cleaning out the Caverns of Thuul and all that money :-)