Got the Cores box set a few weeks ago and had a look of the rules, some are straight forward others take more reading. My problem atm is after getting the Adventurers toolkit and looking at the careers in the box am wondering what trappings does the character's start with? is it the typical trapping's on the back of the card or do you need to buy it with starting money or does the player make a list of things he/she what's to start with and the GM say approves it? Just wondering more now as with the Adventures tool kit have careers that have items that's a bit on the powerful side compared to the other careers.
i.e. does the High Elf Swordmaster start with the Great Sword of Hoeth and the Dwarf Ironbreaker starts with the full set of Gromril Armour, these 2 items seem to be highly rare items and I think a bit strange to have a lowly starting character to have.
Am I missing something in the rule book as the only thing I can see about starting trappings is based on your starting wealth on page 28 and page 30 of the rulebook