Hi guys,
We currently debate (hotly, I might add) within my gaming group how to combine and handle acquisition rules with the arrival of Into the Storm.
We are all pretty much "by the book" players, meaning we prefer to play as close to the RAW or RAI as possible, as long as they arent broken or disfunctional.
Currently, we kind of arent sure how to handle the acquisition rules in order to not just shower everyone with their dream items, but also not to make it exceedingly hard to equip a few squads of armsmen.
Right now, we read it like this:
Every player has to go through the following steps alone, unless someone gives up THEIR turn of acquiring stuff to aid in the Commerce/Inquiry checks. You cannot aid another in an acquisition roll, since its not a skill check.
1. You find out if an item actually is available at your location.
Inquiry or Commerce, as per the rules in Chapter 5: Armory, Core Book, pertain.
2. You make an acquisition roll, modified by the tables in the "Playing the Game" Chapter. You decide how many you want to get.
Commerce can help increase your Acq-Roll, but not that of your peers.
3. Once done, you go back to Step 1, but every acquisition roll will start stacking the "multiple acquisitions" penalty from Into the Storm, can cause problems, and so on.
This procedure seems to be correct, or isnt it? It does, however, lead to a few issues:
1. Burning PF hurts everyones PF, but when does it occur? At the end of each "round" of acquisitions? So far, we track when (depending on the Inquiry/Commerce check and the timeframe required to find an item) someone burns the PF exactly, and from then on everyone elses PF suffers.
2. The primary limitation on how many Acq-Rolls you can make is the number of players. The more players present, the more rolls you can make. But, every player can basically roll for stuff anyone else wants, so the Seneschal guy usually ends up doing the important rolls, and the others do the "optional" stuff.
3. The location you are in only affects the chance and time taken to FIND an item, not to acquire it. It also does not affect the maximum number of acquisition rolls allowed to the dynasty, as this is dependant on the players themselves.
So, my question is, did I miss anything, or do we play anything wrong?
With this ruleset, its pretty easy to get a boatload of stuff every time the players arrive at a location, and unless they burn PF, if they remain in port, they can basically buy the entire book, given time.