Tyrant Star and Woe References?

By Diel Ulricsson, in Dark Heresy

Greetings all,

I am concocting a campaign in which both the planet Woe and the Tyrant Star play major roles. I was wondering however, in which books are each referenced in so that I can gather as much information about them as I possibly can.

If you could help me in this, I would be very thankful.

Hi,

For the Tyrant Star check out the core book and DotDG, oh and Tattered Fates of the Haarlock campaign.

As for Woe i've not seen anything official on it, but as i've recently used it in my campaign i'll happly post the version I used.

Surak

I know there is some Woe information in Creatures Anathema (I think at least) but thank you for the others.

I would be very interested to know what you've done with Woe, if you'd be so kind as to post it.

Thanks.

If I remember correctly, the Woe reference in CA is a two page account of Inquisitor Geth's pursuit of a group of heretics who landed on the world. Really good information, if it's the one I'm thinking of.

As promissed another of my "Planetary Breifing" documents that my groups have learnt to dread, mainly becuase it hints at bad stuff and what they find on-site is generally worse.

So without further delay I give you Woe (or at least my version of it)

Mission: Operation Snake Pit

Planet: Woe

Location: Planet Wide

Objective: Woe has long been seen as a dangerous cancer on the fabric of the Calixis sector, a hot-bed of scum and heresy that has no imperial oversight to cull the worst from the planet’s population. With this in mind the Grand Conclave approved operation Snake Pit about a century after the disaster that struck Woe. This operation has been staffed by several Inquisitors’ households over the centuries, but recently a team under Inquisitor Marr’s control was sent to Woe and then promptly vanished. Whilst it is not unusual for a team to take some casualties it is almost unheard of for an entire team to vanish with no clue as to what happened. As a result of the strange circumstances surrounding the team’s disappearance the Inquisition has decided that a full investigation should be conducted. Your team is the closest Inquisitorial operatives available and as such you should make all haste to Woe and begin your investigation, further Inquisitorial forces may be sent as they become available.

Inquisitorial Brief: Woe is an industrial death world with a standing population of less than 10 million humans. Formerly a hive world, Woe used to be called Shard Spire, but after a massive accident in one of its weapons factories component chemicals for biological weapons were released into the planets ecosystem causing mass mutation. Now classified as a Death World most of the surviving human population has regressed to a medieval state living in the ruins of the former hives, and struggling for survival against a far more adapted mutant population.

Planetary Brief: The local wildlife has also mutated rapidly, with tank sized carnivores now being numerous within the hive ruins. More dangerous still are the local mutated bird population as they have mutated even further than the land-bound species. The most advanced locally produced technology are the las-locks used by the elite house troops of most of the human warlords, but the majority of the technology is black powder based. Several of the mutant tribes are better equipped than this as they are able to survive in the near lethal conditions within the former hives far better than normal humans and so lasguns and autoguns can be found amongst the mutant armouries

Laws and Customs: Varies: Woe is a planet separated from the Imperium and humanity, its surface split into hundreds of kingdoms ruled by the human survivors and its shattered hive ruled by mutant empires. The power of the Golden Throne holds little sway here and Imperial law is suspended.

Now I realise that its still got my mission related stuff in it, but its such a vague mission brief I felt there was no harm leaving it in there for GM's to play with.

Surak

Just FYI Surak: There's an entry in the Radical's Handbook that describe Seedworld AG218:62(sp?) and in it, it says about how Woe has similar runes upon it as the Seedworld. Combining that with the description of Woe from Gelt's account, I'd safely conclude that Woe is a Maiden World (sentient Eldar planet), which has been somehow violated in some way and has morphed into a Death World in response to that. Hope that helps!

Baron,

Thanks for the info, my version of Woe was written about the time that the Inquisitors handbook was produced so I basically had to wing it. It then got shelved as our campaign took a diversion to a completely different location and I only recently dusted it off. The two version are not mutually exclusive of course, there are plenty of mutated jungle areas on a Hive world, just look at Armageddon.

Surak