Rules questions for Innsmouth and BGotW

By Joseph_Lavode, in Arkham Horror Second Edition

Couple quick questions from these expansions.

For Innsmouth, can Silas Marsh use his Able Seaman ability to move directly to Y'ha-nthlei? In other words, does the rule on his Investigator card override the board, or does the board rule override his card?

For the Black Goat, if you have a cult encounter do you shuffle the cult encounter deck first, like with neighborhood decks?

And to clarify something with Gate Burst cards, all the flying monsters move when a gate burst card is drawn regardless of whether a seal is actually burst, correct?

Thanks! gran_risa.gif

Joseph_Lavode said:

Couple quick questions from these expansions.

For Innsmouth, can Silas Marsh use his Able Seaman ability to move directly to Y'ha-nthlei? In other words, does the rule on his Investigator card override the board, or does the board rule override his card?

For the Black Goat, if you have a cult encounter do you shuffle the cult encounter deck first, like with neighborhood decks?

And to clarify something with Gate Burst cards, all the flying monsters move when a gate burst card is drawn regardless of whether a seal is actually burst, correct?

Thanks! gran_risa.gif

I'm pretty sure you have to follow the board rules. They're quite specific.

I'd assume you shuffle the cult encounter deck (after all, it is an encounter deck).

Uh... I think they all move regardless of the burst. Double check the wording in the rule book or wait for someone else to comment :')

I agree with all of Avi's points. Y'ha-N'thlei is the limiting rule, Cult encounter deck is simply an encounter deck (like it matters anyway with 20-something cards) and the card is still a gate burst card, so flyers move. This means that monsters move nearly EVERY turn when Atlach-Nacha is the AO.

Makes sense. Thanks happy.gif

Tibs said:

This means that monsters move nearly EVERY turn when Atlach-Nacha is the AO.

Or more likely, Flyers move the Mythos phase they appear, bounce to the Sky, then just sit there.

They are flying tight, frantic circles in the sky. The fact that flying monster movement is much more predictable is one of Atlach-Nacha's only beneficial effects.