Second chapter for my players, an assault oriented chapter that focuses on ship to ship combat. Review and make suggestions as normal.
Wrath of Corax
"This is our last transmission. We have been boarded by the Gue'la's warriors. They have killed all they have encountered. We have lost steering, weapons and we are venting atmosphere. Beware the the black ships Shas'la, they have killed us."
- Last transmission from the Tau Cruiser Dal'san.
Few chapters can trace their history back as clearly as the Wrath of Corax. They hail proudly from the second founding, created by survivors from the Raven Guard fleet that survived Istvaan V. Their defining characteristic is the complete lack of ground troops. The entire chapter is trained, equipped and designed for ship to ship combat. The chapter searches the void for enemy fleets to engage, and few survive a boarding action from the Wrath of Corax.
HISTORY:
While the majority of the ground forces of the Raven Guard were slaughtered at Istvaan V, their fleet escaped relatively intact. The Battle Barge that would give the chapter their name, The Wrath of Corax, encountered another barge from the Word Bearers chapter in their retreat. The Raven Guard unleashed all their hate in the engagement that followed. The loyalists would end up boarding the traitor ship and in a display of what would define the successor chapter, slaughtered the crew and sent their corpses to the void. When the legion was broken into chapters, the Wrath of Corax was created.
No one knows what inspired the original Chapter Master to not develop the ground forces of the chapter. In the few short years following the chapter's founding they were one of the most active combatants of the Great Scouring. Other chapters were happy to fight alongside them in campaigns, while one chapter would be fighting planet side the Wrath of Corax systematically destroyed any reinforcements the enemy would attempt. The last sight many a traitor saw was the plasma fire from the giant black ships directly overhead.
Wrath of Corax Fleet
The current fleet rivals many Imperial Navy battle groups. The chapter recruits from the various planets they visit, and also recruit heavily from the Imperial Navy if they find a prospect. The marines serve on all the ships, though the majority of them are on the chapter's numerous battle barges. The ships are heavily loaded with Thunderhawk Gunships and boarding pods, as well as hidden thrusters to make surprise heading changes to close to boarding distance.
COMBAT DOCTRINE
The Wrath of Corax excels in close quarters fighting. They lack ground vehicles of significant number, but the number of void capable craft dwarf those of other chapters. The chapter's focus is to board an enemy ship and use their training to slaughter all resistance. Scouts clear out ratings with shotguns, devastators with heavy flamers clear rooms, assault marines armed with chainsword and bolt pistol charge fearlessly into the mass of enemy crew.
Steel Dragoon Characters:
Wrath of Corax focus on short ranged weaponry and close combat. They don't use jump packs or bikes, delivering their assault troops mainly by gunship. The chapter tends to favor short ranged anti-personnel weapons over hull piercing lascannons or multimeltas. While not regarded as savage as other chapters like Space Wolves or Blood Angels, few who underestimate the Wrath of Corax marine's ability to deal death at short range live to regret their mistake.
A Wrath of Corax marine's profile is adjusted as follows: +5 Agility, +5 Weapon Skill, , and the Boarder's Away solo mode. Wrath of Corax Assault Marines lose Pilot skill, but gain Combat Master trait. Assault Marines may not select Wrathful, but can choose Void Warrior special ability.
Void Warrior: The assault marine never suffers a penalty for zero-g conditions, and treats zero-g terrain as open terrain, not difficult.
Boarders Away: this is a solo mode ability of the same type as those set out on page 217 of the DW Core Rulebook. It is only available to Wrath of Corax. Marines of that Chapter, exist to storm enemy space craft to slaughter their crew and sabotage their systems. The tactics the Chapter employs on board ships also applies equally well to combat in buildings, caves or other tight enclosed locations. On board a ship the Wrath of Corax gains +1 Cohesion.
Improvements: At rank 4 and above the Wrath of Corax marine gains +20 to any agility tests in zero-g conditions. At rank 7 and above the marine inflicts +1 damage to hordes in enclosed areas.
The Big Black: Steel Dragoons Demeanor
The Big Black is a Demeanour (see page 32) unique to the Wrath of Corax.
The Wrath of Corax have many of the quirks shared by the void born. They appear uncomfortable and withdrawn planet side, but onboard ship separated from the void by a few feet of armor the marine is right at home. In boarding actions the marines do not share the blood lust as other assault oriented chapters, instead they are cool and calm. The marine is just doing what he was born to do, the enemy's death is nothing but business to him.
Wrath of Corax marines are unusually tranquil compared to other chapters. They enjoy areas that others would find claustrophobic, do not suffer any disorientation from zero-g areas and seem to only be comfortable breathing recycled air. The marines are clannish to their battle brothers, though others find them discomforting.
Chapter Attack Pattern:
Up Close and Impersonal
Chapter: Wrath of Corax
Action: Free Action
Cost: 2
Sustained: Yes
Wrath of Corax expect to be outnumbered in a swirling melee in every single battle. The company has trained extensively to avoid being dragged down by superior numbers. All grappling attempts against a Wrath of Corax marine suffers -10 to hit.
Improvement: If the Battle Brother is rank 4 or more the -10 penalty applies to all attacks against the marine.
Chapter Defensive Pattern
Hit the Deck
Chapter: Wrath of Corax
Action: Half Action
Cost: 1
Sustained: Yes
The Wrath of Corax marine fights in a maze of overhangs, bulkheads and blast doors. It isn't hard for him to find cover in the short range firefights that define ship to ship combat. The marine gains +2AP from any cover he uses in an enclosed area.
Improvement: If the Battle Brother is rank 4 or more he gains a +20 concealment bonus in an enclosed area.
Steel Dragoons Chapter Advances:
Tactics: Void Combat/Skill/200/-
Tactics: Void Combat +10 /Skill/200/ Tactics: Void Combat
Tactics: Void Combat +20/Skill/200/ Tactics: Void Combat +10
Security/Skill/200/-
Security +10/Skill/ Security
Security +20/Skill/ Security +10
Rapid Reaction/Talent/400/-
Peer (Imperial Navy)/Trait/400/-
Good Reputation(Imperial Navy)/Trait/600/ Peer (Imperial Navy)
Double Team/Talent/400
Cleanse and Purify/Talent/400
Wrath of Corax Relic
The Wrath of Corax chapter focuses on gear that allow them to engage in a hostile area surrounded by vast numbers of foes and generally in poor lighting. Much of their gear are weapons adapted from more mundane uses, turning construction or repair items into weapons of war.
Decksweeper
A heavily modified combiweapon, the Decksweeper is a modified bolter paired with a flamer. The flamer holds more fuel than normal, at the expense of reducing the bolter's ammunition capacity. Both weapons however are infinitely useful against the packed masses of ships' crew.
Decksweeper Bolter/Basic/Range 50/ S/2/4 / Dmg2d10+5X /Pen 5 /14/Tearing/ 30 / 40 / Respected
Decksweeper Flamer/Basic/Range 10m/ S-/-/ 2d10+2E/ Pen 3/6/Flame/x/x/x
Trappings
Morrigan Pattern Combat Truncheon
Wrath of Corax face countless odds every battle, to compensate they developed a club modified from the Adeptus Arbites design. While the marine version is much deadlier, anyone not killed is usually out of the fight regardless.
Combat Truncheon Melee/1d10+3I/Shocking/15/Respected
Feather Charms:
The Wrath of Corax is close to their Founding Chapter. They consider themselves brothers with the Ravenguard and take on many of that chapter's traits. They especially hold their Primarch in high regard and decorate their armor with feather charms dedicated to his memory.
Void Charm: Add +3 to Pilot test
Claw Charm: Add +2 to Weapon Skill
Farsight Charm: Add +2 to Ballistic Skill
Instability:
Void Mind(Wrath of Corax)
A Wrath of Corax marine will spend most of his life on board a starship. Many of the chapter never touches actual ground once, living and dying in the cold void. This is not to say the chapter never sees combat on the ground, it has landed troops on several occasions to drive enemy to ground. Some marines however, become so detached from his land bound brethren that he cannot function properly in the open air.
Level 1 (Agoraphobia) The marine becomes distracted any time he is not on ship or at least in an enclosed area. The marine suffers -10 to Perception outdoors.
Level 2 (Land Legs) Accustomed to artificial gravity, the Wrath of Corax marine begins to forget how to handle gravities outside his norm. The marine must pass a challenging (-0) strength test (for high gravity) or challenging (+0) agility test (for low gravity) or double all penalties from those gravities.
Level 3 (Lost to the Void) The marine's ability to function off ship becomes disruptive to others.. When not onboard a spaceship the marine causes a -3 to unit Cohesion.
Wrath of Corax Pasts:
Roll 1d5:
1: Freebootaz With chainsword and hand flamer you helped purge an ork hulk from its piratical inhabitants.
2: Bloody Pirates: You witnessed the fearsome reputation of your chapter when a pirate frigate detonated its reactor rather than face capture at the hands of your chapter.
3: Close Support: You manned a gunner's station while your battle barge dropped orbital barrages in support of another chapter of battle brothers.
4: Synaptic Assault: In a boarding action against a Tyranid hive ship you were set up by hordes of nameless monstrosities but managed to survive.
5: Light Fuse, Run Away: You fought your way through an Eldar raider to plant the charges that would break the ship's spine.