[SPOILER] Wailer Below

By Tokhuah, in CoC General Discussion

Agency

*Sam Archer
---------------------
Type : Character
Cost : 5
Skill : 4
Icons : CCII
Subtype : Investigator.
Game Text: Heroic. Willpower. Toughness +2. Action: Pay 2 to give Sam Archer until the end of the phase.

Exploring the Ruins
---------------------
Type : Event
Cost : 1
Game Text: Action: Reveal the top 4 cards of your deck. Take one revealed support card and add it to your hand. Place the rest on the bottom of your deck.

Miskatonic University

Museum Curator
---------------------
Type : Character
Cost : 2
Skill : 2
Icons : A
Subtype : Faculty.
Game Text: Response: After Museum Curator enters play search the top 5 cards of your deck for a support card and put it into play. Put the rest of the cards on the bottom of your deck.

*Derby Hall
---------------------
Type : Support
Cost : 2
Subtype : Location.
Game Text: Action: Pay I and exhaust Derby Hall to return a Student or Faculty character to your hand.

Field Research Station
---------------------
Type : Support
Cost : 3
Subtype : Location.
Game Text: Action: Exhaust Field Research Station and pay 1 to choose a story. That story gains or loses an struggle until the end of the next phase.

Syndicate

Smugglers
---------------------
Type : Character
Cost : 3
Skill: 2
Icons: CC
Subtype : Criminal.
Game Text: After Smugglers enters play, place your hand on the bottom of your deck. Then, draw cards equal to the number of cards you placed on the bottom of your deck. Action: Exhaust Smugglers and pay 1 to draw 1 card from the bottom of your deck.

Eyes in a Jar
---------------------
Type : Support
Cost : 2
Subtype : Item.
Game Text: Opponents must play with their hands revealed.

Meat Wagon
---------------------
Type : Support
Cost : 2
Subtype : Attachment. Vehicle.
Game Text: Attach to a Criminal character you control. Action: Exhaust attached character to choose and exhaust a character with skill 2 or lower.

Cthulhu

Cthulhu
---------------------
Type : Character
Cost : 6
Skill: 8
Icons: TTFFA
Subtype : Villainous. Invulnerability.
Game Text: Action: Pay 3 to force each opponent to choose and sacrifice a character.

Degenerate Serpent Cultist
---------------------
Type : Character
Cost : 1
Skill: 2
Icons: T
Subtype : Serpent. Cultist.
Game Text: Action: Pay 1 to change one of Degenerate Serpent Cultist’s [T] icons into [A] until the end of the phase.

Deep One Scout
---------------------
Type : Character
Cost : 3
Skill: 2
Icons: CCA
Subtype : Deep One.
Game Text: Action: Exhaust 2 Deep One Characters to put a Deep One character with printed cost 3 or less from your hand into play.

Hastur

Renowned Sculptor
---------------------
Type : Character
Cost : 2
Skill: 2
Icons: A
Subtype : Cultist. Lunatic.
Game Text: Action: Drive Renowned Sculptor insane to put an Artifact or Item support card from your hand into play. Return that card to your hand at the end of the phase if it still in play.

Wraith
---------------------
Type : Character
Cost : 2
Skill: 1
Icons: T
Subtype : Monster.
Game Text: Forced Response: After Wraith enters your discard pile from play, your opponent must discard 1 random card from his hand.

Yog Sothoth

Doppelganger
---------------------
Type : Character
Cost : X
Skill: 0
Game Text: When you play Doppelganger from your hand choose a non-unique character in play. X is equal to the printed cost of that character. Doppelganger becomes an exact copy of that character while that character is in play. If that character leaves play return Doppelganger to your hand.

Cultist of the Key
---------------------
Type : Character
Cost : 2
Skill: 2
Icons: AA
Subtype : Cultist. Sorcerer.
Game Text: Action: Exhaust Cultist of the Key to choose a story. That story gains or loses an [A] struggle until the end of the phase.

Curse of the Stone
---------------------
Type : Event
Cost : 2
Game Text: Action: Choose an opponent. That opponent discards a card from the top of his deck for each character he controls.

Shub Niggurath

Feasting Ghouls
---------------------
Type : Character
Cost : 4
Skill: 3
Icons: TCC
Subtype : Ghoul. Monster.
Game Text: Feasting Ghouls gets +1 skill and T for each face down card attached to it. Action: Pay 1 to take a Character from your opponent’s discard pile and attach it face down to Feasting Ghouls as a blank Attachment support card.

Optic Warehouse
---------------------
Type : Support
Cost : 2
Subtype : Location.
Game Text: Action: Exhaust Optic Warehouse and pay 2 to choose a story. That story gains or loses a [T] struggle until the end of the phase.

Neutral

Getaway Vehicle
---------------------
Type : Support
Cost : 2
Subtype : Attachment. Vehicle.
Game Text: Attached character gains Fast and Toughness +2.

Conspiracy

Taming the Storm
---------------------
Cost : 0
Icons: TCAI
Game Text: Each of your characters committed to this story gets +2 skill.

THANKS much for providing the spoilers !

Wow, I really like Wraith. With a sacrifice/regeneration deck your opponent might not be able to keep any cards in his hand.

Wraith
-
Type : Character
Cost : 2
Skill: 1
Icons: T
Subtype : Monster.
Game Text: Forced Response: After Wraith enters your discard pile from play, your opponent must discard 1 random card from his hand.

It certainly looks like we should expect some nice Support cards coming soon, what with everyone having a way to address them.

I am intrigued by Derby Hall - mostly because it finally does something with Faculty and Students. I don't see a good mechanism for it (well, maybe Erin, but too expensive...), but I'm hoping it will make sense.

I really like Eyes in a Jar because it really allows Syndicate to plan how best to use Character control cards and when to play Clover Club Executive. Also, the art is really cool and creepy. Eyes with nerve endings attached floating in a liquid filled jar, simple and to the point... I want one for my study, along with a shrunken head of course...

My fave:

Curse of the Stone
-
Type : Event
Cost : 2
Action: Choose an opponent. That opponent discards a card from the top of his deck for each character he controls.

Just one more step in the direction of making a competitively viable Yog mill deck.

Doppleganger is perhaps a better Yog card, but I enjoy the combo driven decks which dont have enough cards to really be viable yet.

Well, I must admit I'm interested in different stuffs :

Taming the storm + Parallel Universe or Syndicat Skill Reduction is really awesome, as it will allow players to abuse skill startegy a little...

Just add Meat Wagon with the Performance Artist and Waou !! A new profile for the Skill Reduction Deck !!

Derby Hall is a good back up for the curator to get back in hand and allow the Miska-Combo to be settle (reminds the curator concern every kinda support, whatever the faction is!). Field research station is an appropriate card for the curator + Chess Prodigy)

Smugglers is here to allow the extension of hand with the bottom of the deck... But strictly no good card for a weak faction. Combo anyone????

Eyes in a jar is the kind of card I find pretty boring. Knowing the opponent every moves is not interesting in a game based on surprises.Even the Curator might use it !!

Cthulhu's faction get a new boost to the deep one and Serpents, which is fine to me.. BIG C rocks the house and the degeneratef serpent cultist is the kind of card that will surely join my decks !

HAstur get some new hand discard... And this is so strong with the use of Endless Investigation, that I still claim the Ban of Endless is Important !!!

FFG, please, listen to us !

I like the Yog cards, as the cultist of the key will allow new commitment with the Struggle artist ... Sending 2 characters in a story and defend with them both is strong.Curse of the strong is an addition to the discard deck and this is fine..

Doppelganger is the only character I still have problems with... definition of "exact copy" lakes, despite we all understand what it means...What about the copyu of characters that owns a "enters play" effect ??? Does it works ???

Feasting Ghoul is a great addition to the Ghoul Deck, as it will be the exact similar effect than the one given to the Mi-Go deck. Stopping recursion is fine.

The Optic Warehouse is nice, as it might remove the most important weakness of the Mi-Go deck, Terror !

Concerning the "Get Away Card", it will be nice for the Rookie and Human faction, but I don't think the mythos faction will clearly enjoy this. As long as we won't have a card that will allow to benefit the wounds, this kind of card will have a limited interest.

Yeah, I have to agree with you on the Endless Interrogation ....using it (when it comes up) in my current Hastur // Agency Rush deck has been very powerful. If I get Magah Birds on Turn-1....even without the 70-steps combination....I am able to win/succeed at - at LEAST 1-story...because opponent has only 1- or maybe 2 small characters out on his turn...if lucky..

As soon as I take the story...I lay out Endless Int - and they must randomly toss a card... then I tap one of my domains to pick back up to hand from discard...then (stupid errata !) - I lay out it again...and they randomly lose 2nd card..... then I use another domain.....and pick up ....and lay down again..... etc. etcetera

Basically with even 1-success on a story, I can destroy (random !!) 3-cards (and maybe 4) - which is just crazy for 1-card. On Turn-2 (potentially) my opponent can easily have ZERO cards in hand and be praying for a good draw to save his game !

And the worst part is...once the cycle of Endless begins, the person being hit by it has NO way to stop it....the only way to win is to somehow stop EVERY enemy character from ever succeeding even once...at a story. That is very hard to do for the whole game, even if you are doing pretty well.

The way Endless would be fair is ..."Use this ability to pick the card up from Discard - ONCE - in a given turn - only".

That way you could play it once (for Zero)....and it would go to Discard...then you could pay One to get it back...but this would be it....if you played it again on that same turn, you would not be allowed to pay 1- and pick it up again from Discard.

Limiting the effect to 1-2 cards, instead of 3-4, would be a big help, I think - to weakening its power.

Thanks for the (complete) spoiler!

Hellfury said:

My fave:

Curse of the Stone
-
Type : Event
Cost : 2
Action: Choose an opponent. That opponent discards a card from the top of his deck for each character he controls.

Smugglers is a great card, too. And it's also for a faction that could use a boost. Eyes in a Jar is yet another way to reveal an opponent's card, which seems to be the new schtick of the Syndicate faction.

I also continue to be amazed about the great conspiracy cards in this set. A +2 skill advantage for every character is pretty neat!

Actually most of the cards are pretty solid. The Yuggoth Contract really doesn't disappoint, so far.