Reading the section on Warp Travel and Communication in Chapter 9, how does the Imperium even exist?
Seems you could send a fleet off to deal with a rebellion and there is no way of predicting when or if it will arrive.
In the chapter on warp travel it says that time does not act normally, that centuries could pass, or mere seconds, or you could arrive before you left. Also that "Even skilled Navigators cannot predict how much time will be lost, gained or repeated over the course of a journey." And that's travel under normal conditions it gets worse if there is a warp storm going on. How could you possibly hold an empire together if that is the case?
That's before we have even taken into account communication. How do you even hear of this rebellion in the first place when communication is either by warp travel which has the problems mentioned before or by astropath. One example of Astropathic communication they give it takes the astropath years to even prepare the message for sending, even quicker methods of communication aren't like a telegraph, more like an extended game of Pictionary mixed with Chinese Whispers for each phrase. That's assuming the symbolic message gets to the intended receiver, often it doesn't, even when it does it can take weeks to interpret if it is ever understood at all.
So assuming a rebellion starts it takes months to years for the governor to send a message for help, and assuming it ever arrives it might take the same amount of time to get a message back to say help is on the way. Then the help might arrive weeks before the help was requested, or centuries after, or not at all.
Is any of this reflected in the game rules? I imagine it would need to be in Rogue Trader (I don't own that yet), or is it just a handy way for the GM to say you arrive when suitable to the plot, and to stop them crying to the Inquisition for help whenever things get tough.