It seems to work fairly well for us.
I made a spreadsheet to track ammo types and usage.
I've uploaded it to scribd here .
Feel free to use/modify for your own uses/etc...
It seems to work fairly well for us.
I made a spreadsheet to track ammo types and usage.
I've uploaded it to scribd here .
Feel free to use/modify for your own uses/etc...
Drake56 said:
i see the suppliers in 40k being a lot like the ones in the military now
brother artus "brother sodem, can i have some anti tank gear like that shiney las cannon?"
brother sodem " no sorry thats the only one i got and some one lese may need it"
brother artus "but i DO need it for this mission our breif says enemy has armoured veichles!"
brother sodem "i am sorry someone else may need it and it is the last one on the shelf"
brother artus as he walks aaway shaking his head "bloody suppliers you can't even get the time of day out of em"
trust me the saying sorry it the only one and some one else may need it has been used on me by a supplier
I can see this working on a Guardsman, but not a Space Marine.
They don't have time for BS, and something like this smells too much like it.
SpawnoChaos said:
Personally, I'll only apply the Renown limits on non-essential gear.
If the mission involves/requires overcoming enemy armour, then the squad's Devastator will be offered a Lascannon, no questions asked, no Requisition required (though he is free to turn down the offer). Their requisition is for the extra stuff, that they think they might need, or that they feel might be useful, but which isn't essential to the completion of the mission - so if there is a chance of facing enemy armour, but its destruction is not a core part of the mission, then the Lascannon is optional, and must be requisitioned.
N0-1_H3r3 said:
SpawnoChaos said:
Personally, I'll only apply the Renown limits on non-essential gear.
If the mission involves/requires overcoming enemy armour, then the squad's Devastator will be offered a Lascannon, no questions asked, no Requisition required (though he is free to turn down the offer). Their requisition is for the extra stuff, that they think they might need, or that they feel might be useful, but which isn't essential to the completion of the mission - so if there is a chance of facing enemy armour, but its destruction is not a core part of the mission, then the Lascannon is optional, and must be requisitioned.
Remember the captain or whoever is in charge can alway hand down weapons for the lenght of the mission if he feels it's required. What we are going to do with my group once we get the book is have the codex next to us and see, if a regular marine can use it, no reknown is required.
I'm quite glad this forum is showing me all the truble of the game before I even start heh
N0-1_H3r3 said:
SpawnoChaos said:
Personally, I'll only apply the Renown limits on non-essential gear.
If the mission involves/requires overcoming enemy armour, then the squad's Devastator will be offered a Lascannon, no questions asked, no Requisition required (though he is free to turn down the offer).
As per Special Issue rule on page 141. That's how I'm going to do it also.
Alex
ak-73 said:
N0-1_H3r3 said:
Personally, I'll only apply the Renown limits on non-essential gear.
If the mission involves/requires overcoming enemy armour, then the squad's Devastator will be offered a Lascannon, no questions asked, no Requisition required (though he is free to turn down the offer).
As per Special Issue rule on page 141. That's how I'm going to do it also.
Alex
Same here. I mean, the game already gives you a way around it if the gear is essential, so I'm not sure what else is needed.
major shultz said:
Howdy!
The weapons are loaded and the number in () is the number of extra mags or fuel cells. So Bolter(6) with fire selector is 9 magazines , 3 loaded and 6 spares.
This is before arming and spending requistion points.
And yes my standard load in the Corps was the same.
Semper Fi!
OOH RAH!!
SpawnoChaos said:
In this particular instance, the ONLY reason that you aren't allowed to take said Las-Cannon, is because they don't trust you to take it. I has nothing to do with availability. If that were the case, then they should have represented "Renown" instead as "Emergency Requisition Certification". When you don't have enough Requisition points... THEN I would agree that said Las-Cannon is unavailable for use.
Is it the only reason? The requisition cost for an astartes lascannon has its availability as " very rare" (table 5-1 p139) which hardly sounds like standard equipment to me (no matter how many 4 las devi squads I've seen on the tabletop) and the renown requirement could easily be explained as the watch staff pulling some strings to get the equipment redistributed from another watch or even a local chapters stores. The more you've proven yourself the more likely it is that the watch commander will stick his neck out to get you the equipment you want (and the more weight you name will have).
Howdy!
The reknown requirement are useful to slow the munchin slide in gear. Why ever use a chainsword when I can have a Thunder Hammer? Also every member of the team can use heavy weapons. Every starting character can get a Missile Launcher with Krak missiles. Higher reknown is for very special gear. Remember the WH40K empire revers equipment in a almost religious manner. Yes, all Space Marines can get mission esstential gear at all reknown levels. They just may not get the best version or type that can fill the same role. I need a grenade to kill xenos, so all Marines should get Vortex grenades. Opps frag and krak grenades kill xenos as well. But I want a vortex grenade. Everyone could get one in 2nd edition. So we should have them for everyone. Have fun and play the game.
Howdy!
All this said I agree that some items should be adjusted. BYMMV. I would agree that powerfists, combat shields and plasma cannons should be moved to respected.
One of the things I i greatly dislike about the starting gear is that the chainsword is not a standard weapon. Sure it only costs 5 req but still, unless they have a better weapon like a librarian with a force weapon, they should go into battle with one.
Also what do yall think about other members of the kill-team picking up a backpack ammo supply and carrying that around for the devastator or for their own use (if they arnt using a heavy weapon)?
I would point to a black box on page 141 of the rulebook: The GM can issue gear he feels appropriate to the mission. So if a lascannon is needed a lascannon is issued. no questions asked.
I feel the req points is used to give the marines an option of special gear. And yes this is based on your renown. A famed marines has more cloud than a simple initiate.
From a game mechanics view I also endorse it. No need to begin play with powerfists and such. If you look at the WH40K wargame a tactical marine is equipped with a bolter, a pistol, grenades, and his power armour. So no chainsword. for that he needs to go renegade.
Howdy!
The house rule we use to limit the "golf bag of guns" challenge is to limit "end items" as such:
2 melee weapons plus the combat knife
2 pistols counting the starting bolt pistol
1 basic weapon, usually the starting bolter
1 heavy weapon or an extra basic weapon
1 backpack option (jump pack, backpack ammo, servo arm, missile launcher loader, etc...)
Hope this helps.