Ok I got the base book Monday and I still haven't found where it is listed what is standard for for each type of marine. Thanks for the help.
Standard Kit
p.28 (ten characters)
Thank you so very much!
Does anyone else find it odd that the standard kit lists a Force weapon for a librarian, but on the armory listing it shows them as requiring Respected?
bmaynard said:
Does anyone else find it odd that the standard kit lists a Force weapon for a librarian, but on the armory listing it shows them as requiring Respected?
Yes. I was tempted to make a post about that too. I am taking that to mean if you play a librarian, pick a force sword or force weapon, and if you want more, you have requisition it normally.
Baradiel said:
bmaynard said:
Does anyone else find it odd that the standard kit lists a Force weapon for a librarian, but on the armory listing it shows them as requiring Respected?
Yes. I was tempted to make a post about that too. I am taking that to mean if you play a librarian, pick a force sword or force weapon, and if you want more, you have requisition it normally.
And don't lose the one you start with! Force Weapons don't grow on trees.
Lost your first one? Well, I am afraid you're going to have to prove you can be trusted (Respected) with such a valuable weapon before we let you requisition a replacement.
I also find it odd that the Apothecary doesn't start with a Chainsword instead of a Bolter (like the Assault Marine). In every piece of artwork I've seen of an Apothecary, he's using a Chainsword.
Honestly I'd personally be perfectly willing to let an Apothecary have a Chainsword as his Standard Issue instead of a Boltgun.
the assault marine in Final Sanction is armed with a power fist, yet to have one via requisition he has to be distinguished...
What worries me is that the book states that the standard equipment includes enough standard ammo 'to last the duration of the mission'.
Wut? Do they mean like 80's actions movies, just keep shooting and magically keep pulling clips of bolts out of thin air? If not that, then how many? Extra clips; 5, 8, 10? I can somehow envision 10 clips on the belt, on the back, below the backpack but any more than 10 just seems ridiculous, especially if the marines also start lugging around with special ammo as well. I just don't see where they would put it all, or they would have to requistion an ammo back pack for a normal botler that spits out clips like a Pez dispenser...
Any thoughts on this?
in Angel of Darkness by Gav Thorpe he lists the equipment Boreas (and consequently the other marines are taking), and iirc its 5 clips, 3 frag/3 krak, 2 melta bombs, dataslate, corzius, spare power charge for crozius or along them lines.
As such I would say a standard mssion would be 5 clips.
FatPob said:
in Angel of Darkness by Gav Thorpe he lists the equipment Boreas (and consequently the other marines are taking), and iirc its 5 clips, 3 frag/3 krak, 2 melta bombs, dataslate, corzius, spare power charge for crozius or along them lines.
As such I would say a standard mssion would be 5 clips.
I going Philip Sibbering -way so my tacticals will be carrying 8 mags in backpack and 1 in the weapon. Heavy bolters will have 250 in the backdrum and 80 in the feedline.
FatPob said: Published on 9/23/2010 - 05:42:45
in Angel of Darkness by Gav Thorpe he lists the equipment Boreas (and consequently the other marines are taking), and iirc its 5 clips, 3 frag/3 krak, 2 melta bombs, dataslate, corzius, spare power charge for crozius or along them lines.
As such I would say a standard mssion would be 5 clips.
5 clips seems too few, maybe boreas wearing a Crozius and the spare charge is taking less ammo than the non chaplain SM brother in his squad.
In an unoffical book named codex Astartes (DH based rules to play all Sm chapters) they give 10 clips and 3 grenades (maybe for each type Krak and Frag).
Melta charges are for assault squad or techmarines and can be found in squad if the mission need it.
Ok, that's unofficial work but take a look at it and you will see a real good work, a real game aid for all the SM and Warhammer 40K fans.
I suppose it's up to the gm, but my thoughts are the more clips the KT has the less they care about ammo, and effectively there is little reason to actually record it as a resource.
Limitations mean that the marines won't simply full auto there way through every encounter, and take more considered shots. In the Final Sanction game I let the players have 3 reloads, and they still had a clip spare at the end
For the ammo resource question I have played it in Final Sanction as a more cinematic style where they have enough ammo to handle most anything but I have dropped in places where they can reload their stores of ammo. The only reason I don't really care about total ammo is because I don't want the game to get bogged down by book keeping. If your players decide to go full auto every encounter then after a few encounters say "you notice you and your brothers are starting to run low on ammo" then add that as a tertiary goal (finding resupply). keeps the game moving and gives you ways to add more encounters.
Howdy!
One of the things I do to add to the military combat feel of the missions is...
The Watch Captain/Commander can assist the team with what he thinks is mission critical gear, and give them a starting point for equipment.
When I give the mission brief I also give a gear list with individual and team gear. I also give them individual requisition points. If they have signature gear then they add that to the gear.
Howdy!
Here is an example for a extended Recon mission where they has to establish a patrol base in abandoned hive city....
Death Watch All Hands
Gear: Mark VII Power Armor, Bolt Pistol (4), 3 frag grenades, 3 krak grenades, Combat Knife, 2 Demo Charges, Astartes Harness, 1 Melta Bomb, Signum link, Gun Light
Requisition Points- 90 per member
Tactical
Bolter (6) w/Fire Selector/ Telescopic Sight, 25 pts of special bolter ammunition.
Devastator
Heavy Bolter (1) w/Backpack Ammo Supply
Assault
Chain sword, Jump Pack, 3 Blind Grenades, 3 Photon Flash Grenades, 3 Melta Bombs
Apothecary
Bolter (6) w/Fire Selector/Red Dot Sight, Reductor, Narthecium, 3 Blind Grenades
Tech Marine
Bolter (6) w/Fire Selector/Red Dot Sight, Servo-arm, 3 Melta Bombs, 5 Demo Charges
Librarian
Bolter (6) w/Fire Selector/Red Dot Sight, Force Weapon
Team Gear
Base Generator- Loader Servitor
Base Auspex- Loader Servitor
Base Vox Caster- Loader Servitor
Spore Sterilizer/Sprayer Servitor
4- Mini Mines
1- Flamer (4)
2- Hand Flamer (4)
4- Screamers
major shultz said:
Spore Sterilizer/Sprayer Servitor
The sprayer is for neutralization of Ork spores. Think spraying ammonia on blood.
He's a plucky little servitor too. We nicknamed him Ortho.
When I was in the Marine Corps, the standard was seven 30 round mags.
Obviously Space Marines could carry more. Ten sounds around right.
Howdy!
The weapons are loaded and the number in () is the number of extra mags or fuel cells. So Bolter(6) with fire selector is 9 magazines , 3 loaded and 6 spares.
This is before arming and spending requistion points.
And yes my standard load in the Corps was the same.
Semper Fi!
I'm personally removing a lot of the Renown requirements for what I consider "standard" Space Marine equipment. They were veterans of their chapters; they were entrusted with some of the same weapons that they must now have "standing" with in the Deathwatch before they can use? I really can't see the followings situation playing out in any seriousness:
"I'll take the Las-Cannon for this mission"
"I'm sorry, but we don't trust you enough yet to lend you that Las-Cannon"
".... I used a Las-Cannon many times before, in multiple scenarios over various sectors, to destroy enemy armor over the centuries of service in my home chapter."
"Well, that's nice and all that, but how do we know that you'll bring it back in working order? I mean, you could just throw it away because it's not your chapters..."
"If I were like that, then how did I qualify to be in the Deathwatch? If I were REALLY like that then why would my Chapter send me here to prove our worth"?
"Sorry, company policy."
I'm still making them pay the Requisition costs. I will re-institute the renown requirements if they want a better version of said gear, for instance:
Powerfist = no renown requirement, pay requisition
Master Crafted Powerfist = Distinguished renown requirement, pay requisition
Howdy!
I look at the reknown requirements as the standard no questions asked gear. The PC can always ask the Watch Captain for more requistion points or higher reknown gear. Also, Marines have a saying..."We the unwilling have been doing the unthinkable for the ungrateful for so long that we are now capable of doing the impossible with nothing forever." That means "Make do Marine! Lascannons don't grow on trees you know!"
Accomplish the Mission.
Semper Fi!
major shultz said:
Howdy!
I look at the reknown requirements as the standard no questions asked gear. The PC can always ask the Watch Captain for more requistion points or higher reknown gear.
They can ask, but they shouldn't have to with what I would consider to be "standard" gear for an Astartes.
major shultz said:
Also, Marines have a saying..."We the unwilling have been doing the unthinkable for the ungrateful for so long that we are now capable of doing the impossible with nothing forever."
Accomplish the Mission.
Semper Fi!
While that would make sense for our modern day times, and indeed even for the war-torn 40K universe, it doesn't make sense to send the defenders of humanity, the only ones capable of getting the job done properly, without the proper gear.
major shultz said:
That means "Make do Marine! Lascannons don't grow on trees you know!"
In this particular instance, the ONLY reason that you aren't allowed to take said Las-Cannon, is because they don't trust you to take it. I has nothing to do with availability. If that were the case, then they should have represented "Renown" instead as "Emergency Requisition Certification". When you don't have enough Requisition points... THEN I would agree that said Las-Cannon is unavailable for use.
I think nine (9) clips of standard ammo per Bolter is reasonable.
i see the suppliers in 40k being a lot like the ones in the military now
brother artus "brother sodem, can i have some anti tank gear like that shiney las cannon?"
brother sodem " no sorry thats the only one i got and some one lese may need it"
brother artus "but i DO need it for this mission our breif says enemy has armoured veichles!"
brother sodem "i am sorry someone else may need it and it is the last one on the shelf"
brother artus as he walks aaway shaking his head "bloody suppliers you can't even get the time of day out of em"
trust me the saying sorry it the only one and some one else may need it has been used on me by a supplier