Hello everyone! I’m glad to see such a treasure trove (gold-level, really) of rules and answers here.
Nevertheless, I have a big question about spending fatigue for movement that’s been really bothering me.
1) The base rule book says “At any time during a hero player’s turn, he may spend 1 fatigue to gain 1 MP” (p16). Yet it also says “A hero can’t do anything except refresh before he declares his action” (p8). The second rule would suggest that you can only spend fatigue after you’ve declared your action and before you end your turn. So you couldn’t, for example, spend 5 fatigue at the start of your turn to move 5 spaces, then equip that healing treasure that must equip during your equip items step and immediately recovers all your fatigue? Or spend a fatigue before recovering one from Battle Cry, etc.? Surely this is an oversight and fatigue can truly be spent at any time on your turn?
2) Also, movement points don’t go away until end of turn, so they can be “stored”? I know you don’t have to spent your speed points, so I assume you can, if you were at max fatigue for example, spend 1 fatigue to do nothing (just to get 1 movement point “floating”), then attack and kill a monster, then recover that 1 fatigue with Vampiric Blood, then spend that floating 1 movement point to move 1 square?
Thanks a lot!
--prof joe