run a Dark Heresy game that will soon be going into Ascension: and with the fortuitous release of Deathwatch I plan on running the same campaign, switching between the two sets of characters every week.
The set up is as the Inquisitor and Throne Agents are chasing their nemesis and trying to keep him from acquiring some new unnamed Uber-powerful thing. They race to the place where the vessel is to rendezvous: and before heading out the Inquisitor calls on an old acquaintance (Brother Sergeant Agamorr from the Shades of Twilight) and is granted a Kill-team of Deathwatch for his mission. Their ship, the Verdant Glory catches up to their nemesis and a ship-to-ship firefight ensues. The two ships are ripping each other apart as a massive Space Hulk the Ark of Nightmares blinks in and out of the Warp. In the Space Hulk’s wake the two ships are sucked in and fused with its cyclopean bulk.
So they will be stranded their until they either figure out the mystery behind the Ark of Nightmares, escape or call for help, or destroy the bulk of the Hulk. This is to be an open-ended sand box style game where one week we will see the Ascension character trying to piece together what the deal is with the Space Hulk and find a way off, the next week having the Deathwatch holding off the manifold other denizens of the Hulk.
It’ll have a map and almost be like Risk or Settlers of Cataan, each mission in each ship granting control equal to the 10’s place of the group’s renown or influence. The players will have to manage their desire to move forward with their mission with the ever-worsening logistics of sporadic life support, waning food and air supplies, and dwindling ammunition.
Any suggestions on running an Ascension game on the Space Hulk? Any ideas of leads or investigations to pursue? They still will be able to make use of their influence: but it will mostly be working over the other survivors or maybe a Rogue Trader crew they stumble across before discovering the Genestealer cult in their midst