Background on me.
I've played a few dungeon crawlers in the past (heroquest, warhammer quest, advanced heroquest etc.), so I'm not new to the concept of the game. Some games handle it differently.
Doors:
The rules say figures can open doors. Here's my question can monsters open doors in Descent? I thought I read something about named monsters being able to open doors, but not rune locked ones? If that's true, can monsters (or is it just named) open any door but rune locked ones?
Well of Darkness:
The expansion rules say to replace new set cards for the old base cards, but they look like the same cards to me. Did they reprint Descent Base Set and Rule book to reflect the changes mentioned in WOD?
I ran new players with WOD and the base set for the first time last weekend and things went really well! They won, but we all had fun.
Now I have purchased Tomb of Ice and Road to Legend .
Before you gasp, I'm aware of what's involved with Road to Legend and it's why I bought it. Like I said I'm a gamer.
My players seem to grasp the game VERY quickly. I was actually surprised at how fast they took to the game.
Now how many quests should I run them through before trying to tackle Road to Legend with them. My concern is that they like this game a lot now, but I'm afraid if I run the regular quests too much they will be burned out before hitting the insane campaign. Also, I do not own the Altar of Despair . I see that the monster rules are included in Road to Legend . Is it necessary for me to pick that one up? I picked up Tomb of Ice because of the feats and such added for the players. Also, the monster swallowing thing is just too **** cool. Not to mention I really like how they handle stealth.
I'm just asking for advice on which quests do you think would best prepare them for the campaign and how many would you run before going headlong into it. These guys are mature and smart, but also have jobs like myself. We will be planning on getting together to play for about one day for 10 hours every other week or so. I'm guessing this will run through the winter. It would be nice to start a campaign to keep them hooked and wanting for more. I feel the campaign setting has a better chance of that, rather than one off quests that take 4-5 hours without no long term investment/reward.