Chain resolving (highelves disdain)

By Gardine, in Warhammer Invasion Rules Questions

Hi altogether,

we played some games this evening in my playgroup and now I have a question regarding the "chain" and how it resolves:

for example:

In my opponent's turn he plays an action. Does he have priority to respond to this action as he is the active player? Or do I have priority as he played the last action?

If he has priority as long as he want (because of being active player) and he responds to his first action with a second one without a possibilitiy for me to respond, how can I target his first action with highelves disdain?

Can I wait for his second action to resolve and then play my "disdain" in response to the first one? So is there priority for both players after each resolving action on the chain?
Does the complete chain resolve without any possibility to react after both players passed?

Do I have to open a new chain for further actions in that actionstep?

Sorry for my bad english, guess this is confusing :-)

If your opponent plays an effect you have the first chance to respond and add to the chain.

You cannot however allow a portion of a chain to resolve without resolving the entire chain.

For example if you had no resources and your opponent plays 'Troll Vomit" you could not play 'Innovation' to gain extra resources, let the Innovation resolve and then play 'High Elves Disdain' in response to the 'Troll Vomit"

So this is crazy but couldn't you do it in the other order?

Play the high elf disdain, then the innovation.

so when you resolve, it goes innovation, then disdain, then the first thing?

Or can you not play a card unless you can pay for it that instant?

Cheers,

SB

Stillborn said:

Or can you not play a card unless you can pay for it that instant?

You pay before you play, so if you don't have the resources at the moment you announce the card, can't play it.

Vitamin T said:

If your opponent plays an effect you have the first chance to respond and add to the chain.

You cannot however allow a portion of a chain to resolve without resolving the entire chain.

For example if you had no resources and your opponent plays 'Troll Vomit" you could not play 'Innovation' to gain extra resources, let the Innovation resolve and then play 'High Elves Disdain' in response to the 'Troll Vomit"

"You cannot however allow a portion of a chain to resolve without resolving the entire chain."

Is there an official ruling for this? Since you answered this, we've played it that way. But in the german forum we are discussing why it would be this way.

Another thing about actions:

Lets say I play an action. Who has the priority to respond? I guess its my opponent. And lets say my opponent playes an action in response. I pass, he passes, chain resolves. Can I play a new action (as active player, I'd have the priority I guess) in the same actionstep or is this considered to be "have passed consecutively" and we have to proceed to the next step (I guess the actionstep is over, when both pass at the point of playing an action to start a chain, but the rulebook is not that precise...)?

Is there an official ruling for this?

The rulebook is quite nice for casual games but for competive games and tournaments a more detailed version like there are for magic and wow tcg would be very good.

Can you tell me, who one of the FFG guys can I ask for official rule statements and how do I do this?

Thank you very much.

Gardine said:

Lets say I play an action. Who has the priority to respond? I guess its my opponent. And lets say my opponent playes an action in response. I pass, he passes, chain resolves. Can I play a new action (as active player, I'd have the priority I guess) in the same actionstep or is this considered to be "have passed consecutively" and we have to proceed to the next step (I guess the actionstep is over, when both pass at the point of playing an action to start a chain, but the rulebook is not that precise...)?

Your opponent would have the priority to do the next action. The priority alternates, you took your action, he only responded to yours. Action Window closes when both players have consecutively passed on taking an action (as in starting a LIFO chain).

thats what I thought but is it in the rules too?

The section in the rulebook is quite imprecise, I guess you can read both things. So how can I ask FFG?

Rules Questions link on the bottom of the page.

Gardine said:

"You cannot however allow a portion of a chain to resolve without resolving the entire chain."

Is there an official ruling for this? Since you answered this, we've played it that way. But in the german forum we are discussing why it would be this way.

I am positive I've seen an official ruling on that, but for whatever reason I can't find it right now to cite it.

In terms of resolving the whole chain without interruption, there is no place in the rule book where it says exactly that. Here's a good explanation though, from Agent57 on BGG's forums:

I play a card and then you get a chance to respond. I get a chance to respond to your response, etc. This creates an action chain. Once both of us have passed consecutively, then we start resolving the effects. Resolving effects are no longer considered actions so there can be no response to them. Once both of us have passed consecutively there is no opportunity for ANYTHING to be played. The chain resolves itself and only after it has resolved may players take actions again.

As to the rules... the important part is not that the rules say you can't play actions whenever you would like, the important part is that the rules do not say you can. They do say specifically that when both players pass you start resolution of effects. In this case if the rules don't say you can do it, assume you cannot

This part of the rulesbook is for me enought, but I may be wrong :

Players should just remember to always resolve
the final response first, and then work their way back
through the response chain to the original action.