Hello fellow DMs!
I'm part-way through writing an epic campaign & I thought I might pick your brains on something... when to roll the dice & when not to roll the dice?
My group & I have been roleplaying for about 10 years & have played a variety of systems, Dark Heresy probably being our favourite so far. We started off as Munchkins (kick in the door to the impossibly small room, kill the massive Dragon, steal the loot, rinse & repeat), as you do, maturing into people who like to mix getting into character & playing a roll with a healthy amount of arse-kicking!
In the current campaign 'scene', the Acolytes are trying to infiltrate a Gentleman's Club (for want of better words). They start off by hacking into the public data system & visiting the Administratum to implant a cover story. In a later encounter, the Acolyte masquerading as the Gentleman meets the other Gents & is quizzed by them on his background. Although I am happy that my group can roleplay the encounter perfectly well, I wonder if I should add in bluff/scrutiny dice rolls or just let the roleplay take its course?
Although, in the setting, it is very important for the Acolytes to get this right & infiltrate the club successfully, I'm edging towards adding in tests almost as a cursory thing; to me the roleplay & getting people into character are more important than the dice rolls here, but equally I know my players like to roll dice. However, I'm also trying to drum the ideas into their belligerent heads that sometimes social interaction rolls are just as important as combat rolls & can be equally worthy of a fate point re-roll!
What should I do? What are your thoughts on roleplaying vs dice rolling?
inb4 "know your players".